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#151 May 08, 2009 7:53 PM

Trasher258
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Hi, it's me again. I though I'd share this cool site with you called dimdim.com. This is for web conferences both public and private and has feature like voice chat, video chat, text chat, white board where you can draw things, and share your desktop view with all members during the meeting. It's pretty useful and it's free to use. All you need to use it is a web browser and the plug-in that is required to be installed...and of course register an account.

I happen to have a really good voice and if you like I could give a few samples. I might as well use my voice recorder for something.


I don't care how it looks but how it functions

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#152 May 09, 2009 3:03 AM

~cornys~
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

11 Pages... wow...

Ok thanks... Easyer for me to do it over E-mail as I have....

I made a bad 2d game! lol


If tomorrow may never come, and yesterday is just a memory, then what is today worth?

-Cameron (Cornys) Corns

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#153 May 09, 2009 10:06 AM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

@ Trasher:
I'll take a look at that site, maybe it can be useful wink
Also, just send over whatever voice recordings you might have and I'll figure out where you'll be placed.


And is there someone who knows how I change the poll? This one was just a test to see how it works... There's probably an obvious button I've missed or something...

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#154 May 09, 2009 11:04 PM

Trasher258
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Hepolite wrote:

And is there someone who knows how I change the poll? This one was just a test to see how it works... There's probably an obvious button I've missed or something...

You might have to ask Spyrorocks on that issue. Once a poll has been made and somebody makes a vote on it, it locks and cannot be edited or removed anymore.


I don't care how it looks but how it functions

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#155 May 11, 2009 2:25 PM

MarioSpyro
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Well Hepolite I'm happy for you, you got many people helping on your game. I wished I had as many people helping me. smile But again I'm happy for you I hope this game will be great I would love to play it when it's done I'm always ready for a new Video Game challenge. smile


Drako(green):Myself as my dragon!dragonimage_109404_83440_pixel.gif
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#156 May 12, 2009 3:21 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Thank you! I'm not sure about how challenging this game will be. We'll figure out that some time later wink

And I felt like adding another screenshot!
http://i40.tinypic.com/j0h2cw.jpg

And as I've said earlier, I had a new feature (Which is old now..), and here it is:

Hidden text

It's added, and almost ready! It's free-flight, but you might have guessed that already wink It may and may not be better than DOTD, but I hope it'll be better. I've never tried the controls for DOTD myself, so I can't tell.

However, I must limit this feature so it won't be misused. But it'll be in handy, and should be fun (I hope wink)

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#157 May 12, 2009 5:40 PM

MarioSpyro
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

That screenshot of your game is remarkable just keep you the good work with your game, While you do that I have to finish drawing mine out. man it's going to take forever I have to draw over a thousand pages, and sometime I get tired of it I mean I have a team yeah, but I do both the writing and the drawing of the game and I also have to do the character designs I'm not quiet sure if I'm going to be the one do the landscapes but it's a pain in the neck when all that work is being put on one person. Huh?


Drako(green):Myself as my dragon!dragonimage_109404_83440_pixel.gif
35k3iq9.jpg

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#158 May 12, 2009 8:25 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

I share your pain wink
It's hard work to do a lot yourself, and I'm dealing with the coding, level designing, tweaking every little bit and holding the team together. Well, good luck with your game, I'm sure it'll turn out great if you really want to get it done smile

...

I'm going to send a mail to every voicers, I would like you to reply as soon as you can.

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#159 May 13, 2009 1:52 AM

Trasher258
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

I have a suggestion for the limiting of free-flight: Weather and environment conditions can sometimes make flight nearly impossible. Unless the main character can undergo such they won't be able to fly around in that area. Also you might want to consider looking at how aircraft are flown... they will stall going straight up.


I don't care how it looks but how it functions

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#160 May 13, 2009 1:59 AM

RedDragonX
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Voices done. Check on your email.


"Everyone has a photographic memory; some just don't have the film."
ps3_la-legende-de-spyro-darkest-hour_1209515151_15-1.jpg

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#161 May 13, 2009 3:13 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

I've checked the files, and you did pretty good, Red smile

Trasher, that is a useful suggestion, but it'll be hard to get in. And some places the player can trick the system, and I don't want any "holes" in the levels where you could get out. I don't think I can add weather just yet... I need to find a speed-friendly system, which can take some time... I'll take a look at that, and see what I get.
Even though I prefer to strip away the flying function some places (In caves etc). But mostly I'll limit the flying height, and I believe that's the best solution.

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#162 May 16, 2009 3:25 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

We're looking for more voicers! If you feel that you have an OK voice and wish to participate in this project, pleas send me a sample of your voice and you could be in. If we do not receive more voices, the demo will be delayed by some weeks. It appears that I have to push the ETA of the demo to the late June, due to unforeseen events. We're looking for modelers too, so if you're interested, send a mail or post here wink

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#163 May 16, 2009 7:58 PM

RedDragonX
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Well I know one thing you def need someone to voice female characters XD


"Everyone has a photographic memory; some just don't have the film."
ps3_la-legende-de-spyro-darkest-hour_1209515151_15-1.jpg

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#164 May 16, 2009 8:01 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

RedDragonX wrote:

Well I know one thing you def need someone to voice female characters XD

Yeah, that too wink
Well, I got to go for today, I may be back tomorrow, depending on how things goes.

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#165 May 18, 2009 1:40 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

A new milestone has been reached! Yesterday and the day before, I experimented a little bit, and I got some really neat results. The game now contains a true cutscene, it's just one minute long (For now), but it's a start. With just this one cutscene, the motivation and will to continue developing this game returned to it's max again. Also, the game is not just running around and doing nothing, it's one minute of game experience! Don't think it's little, it's more than I thought Game Maker was able to do.

And for the voicers:
There's been some misunderstandings between me and Ontels, you'll have to record another list. I'll PM you about that tomorrow or later today.

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#166 May 18, 2009 4:08 PM

ontels
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

I replyed to your PM Hepolite sorry for the mix up. :-P


wink

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#167 May 21, 2009 4:37 PM

RedDragonX
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Well regardless of the mix up I send you the new recordings anyways smile


"Everyone has a photographic memory; some just don't have the film."
ps3_la-legende-de-spyro-darkest-hour_1209515151_15-1.jpg

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#168 May 25, 2009 2:52 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

I've been gone for some days, but I'm back again!

I'm just informing you about that I've managed to get a spot for the menu and I've finally fixed a loading screen. This makes everything look so much better wink
I've also done some other small things, so there's progress.

Voicers, I'd like you to send me a mail containing some information about what character you want to voice, what timezone you live in and when you have some spare time. This would help me plan things, so I hope you could send a reply as fast as you can wink

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#169 May 25, 2009 9:52 PM

nahka
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

This game fails. Because you are using Game Maker for "coding". Why you just don't learn some C++ and start making mod for Source engine?

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#170 May 25, 2009 10:01 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Nahka, don't underestimate Game Maker... It isn't the best, but I'm getting very good results out of it. Yes, Cpp is better, but I don't have the right tools for that, so that's a dead end for me.
And I would like to know why you think this would fail. The "coding" is not a valid reason, because Cpp and GML (GM code) are very similar to each other. And just for the record, GML is a proper coding language, like Cpp. It's just limited to one program, or "compiler" if you like...

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#171 May 26, 2009 9:34 PM

T3h0v4llu
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Dude.. this guy really seems to know about computers... i googled his name and i found he hosts big lans and is known for making games and coding with the source engine. Thats probably one of the best engines with most of possibilities around. You should probably listen to him, you might learn something.

If a pro bashes your idea youll probably need to change something in it, and fast.


GzBN.gif

My last egg died, Youre a guilty of an involuntary dragonslaughter! Click the egg(s) above to automatically drop all charges.

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#172 May 26, 2009 10:19 PM

Hepolite
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

I know that. There are two things: My knowledge to Cpp is, just to say it, poor. I don't have the right tools, nor the knowledge to use them. I could learn, but that will result in a very long delay, which I feel is unnecessary. If I could use Source engine, of course I would. But since I can't, I'll stick to what I know I can do.

But what Nahka said, the thing is this:
This game fails because I don't use Cpp? Well, what can I say, other than that that statement is false...
Now I just want to know why a game not made using Cpp would, as you say, fail. I don't see any reasons for that, as a game is a game, no matter what language it was coded in...

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#173 May 26, 2009 10:28 PM

TheAnvil
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

Why all the hate?

If this guys is a pro as you call him, then the only reason he came here was to start a flame war with someone making their first game? What is wrong with using a pre-coded engine for your first game? It may not be the greatest but everyone has to start somewhere. At least you have an achievment under your belt and you can look back someday and go " That was what got me started".

Word of advice, don't let it get to you, keep moving forward, and lastly don't feed the trolls.

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#174 May 27, 2009 9:11 AM

T3h0v4llu
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

I dont know about nahka, but i was just trying to state the facts. You seriously could learn something from him. More delay ---> Better game.

My opinion is that the screenshots were in the level that i cant decide if youre just trying to troll us or that you cant bother to put any real effort in to your little "game".


GzBN.gif

My last egg died, Youre a guilty of an involuntary dragonslaughter! Click the egg(s) above to automatically drop all charges.

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#175 May 27, 2009 9:26 AM

nahka
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Re: Draco Chronicles: Unbalance (WIP) (Demo is out)

If you want to know why this game fails. It is because you use gamemaker to make 3 dimensional game. Gamemaker is intented to make 2D games and VERY simple 3D games. I've saw few 3D games made with Gamemaker and those games are very simple (Doom clone). And if this your first game or first 3D game I don't recommend you to make big project like this and make it to public. But what I recommend to you is just pratice coding and make little games for your own.
@ T3h0v4llu. More delay not always mean better game. Remember Black & White?

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