#1 Jan 15, 2009 2:41 AM

inkflamer
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mixed game

Does anybody think the future of spyro the dragon might include many elements from Dawn of the Dragon like levels and enemies and include non-linear levels like past spyro games?

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#2 Jan 15, 2009 3:35 AM

fbocabral
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Re: mixed game

Sure!! i was thinking about that, too...
I wish they could make something like some kind of mega villan reunion. Extra abilities, other playable characters, ability to fly, many worlds, including avalar, dragon healms and others. The portals would be cool, but not always... the storyline could be something between epic and classic style. They could make a 2 discs game, something u cant finish in less than 1 week.
I think this is the way.. they just need to find a balance


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#3 Jan 15, 2009 3:46 AM

RedDragonX
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Re: mixed game

Well...I have been saying that if they want to find some success in future games they need to find a very nice balance point that comes from both series...a more expansive and interactive world would be a good thing. The plot and characters are solid...but things just need to be more open and free. If they included some of these past elements they could really bring things together for all Spyro fans as a whole....I'm sick of seeing the fanbase so divided.


"Everyone has a photographic memory; some just don't have the film."
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#4 Jan 15, 2009 6:55 AM

fbocabral
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Re: mixed game

yeah... but its impossible to please everyone... anyway, i just hope they still making the spyro games closer to the original ones. Even a LOS style would be better than doing something like a violent fighting linear adult game. 0o


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#5 Jan 15, 2009 7:33 AM

Jackson117
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Re: mixed game

Well we could have  a SILENT HILL UFO ending


http://au.youtube.com/watch?v=GEJf9bOWr … re=related


combine that with godzilla and benny hill and were screwed up the game


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#6 Jan 15, 2009 9:29 PM

Mew
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Re: mixed game

Having the levels more open-ended is always good.

Dawn of the Dragon got that right. What it didn't was the flying (UGH! Limit that thing! B-R-O-K-E-N!) and the level design (MUCH weaker than TEN's, which had some fantastic platforming sequences).

Another thing it didn't got right was that it lacked objectives. Sure, you had the gems but I'm talking about proper objectives. Namely, you had only one objective per stage. It would have been nice to have more objectives and stuff to do, making the exploration more relevent.

In my opinion, there are two paths they could take to make it more interesting.

Either do it like in Mario 64, Banjo-Kazooie, and other 3D platformers and make it so that you have multiple objectives to complete per stage. The only ones really required are the ones relevent to reaching the exit but completing the extra ones are required to reaching later, hidden stages and maybe even getting to the game's proper conclusion (PLEASE give us better extras than lame art galleries! Extra difficulty modes, new last bosses & endings, extra stages).

The other path is making the stages non-linear ; there are several exits and paths. Picked path & exit A on your first playthrough? Try the secondary exit now! Again, this could also influence the plot, allow for multiple endings, and boost replay value greatly.

That's my opinion on the issue, mostly.

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#7 Jan 15, 2009 9:45 PM

RedDragonX
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Re: mixed game

Plenty of good ideas floating around out there as I have said....finding a proper balance to please all of the gamers will be extremely hard...especailly with a character like Spyro...but I think the developers will try a little harder this time around. With DotD rather pleasing sales...I'm sure it might a little bit of fire underneath them.


"Everyone has a photographic memory; some just don't have the film."
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#8 Jan 15, 2009 11:54 PM

Jackson117
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Re: mixed game

Mew wrote:

Having the levels more open-ended is always good.

Dawn of the Dragon got that right. What it didn't was the flying (UGH! Limit that thing! B-R-O-K-E-N!) and the level design (MUCH weaker than TEN's, which had some fantastic platforming sequences).

Another thing it didn't got right was that it lacked objectives. Sure, you had the gems but I'm talking about proper objectives. Namely, you had only one objective per stage. It would have been nice to have more objectives and stuff to do, making the exploration more relevent.

In my opinion, there are two paths they could take to make it more interesting.

Either do it like in Mario 64, Banjo-Kazooie, and other 3D platformers and make it so that you have multiple objectives to complete per stage. The only ones really required are the ones relevent to reaching the exit but completing the extra ones are required to reaching later, hidden stages and maybe even getting to the game's proper conclusion (PLEASE give us better extras than lame art galleries! Extra difficulty modes, new last bosses & endings, extra stages).

The other path is making the stages non-linear ; there are several exits and paths. Picked path & exit A on your first playthrough? Try the secondary exit now! Again, this could also influence the plot, allow for multiple endings, and boost replay value greatly.

That's my opinion on the issue, mostly.


You think there should e joke endings like in the silent hill games how you somehow if you took a certain path you got the funny but stupid and random UFO ending god i still remember it


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#9 Jan 15, 2009 11:56 PM

RedDragonX
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Re: mixed game

Haha...I remember in the game Drakengard...the last ending you would get teloported to the modern world and get shot down by a jet fighter lol....that was random.


"Everyone has a photographic memory; some just don't have the film."
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#10 Jan 16, 2009 6:01 AM

TornWings
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Re: mixed game

RedDragonX wrote:

Haha...I remember in the game Drakengard...the last ending you would get teloported to the modern world and get shot down by a jet fighter lol....that was random.


Got that ending a while ago...rather disappointing considering the ridiculous boss you have to fight to see it.

Multiple endings...idk, I'm not a big fan of them but I always seem to get the bad ones.


Oh great, my lighthouse is on fire again, be right back...

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#11 Jan 16, 2009 6:34 PM

RedDragonX
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Re: mixed game

Yeah that part of it made me mad...that game was pretty hard with some of those screwed up bosses....but I don't mind multiple endings...so long as they are pretty interesting and relavent...not something totally random like that was.


"Everyone has a photographic memory; some just don't have the film."
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#12 Jan 17, 2009 1:24 AM

Jackson117
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Re: mixed game

Well starfox command made me hate Multiple endings.


And guess what i support FoxXkrystal and they have mixed endings relating with thaty.


like

ending.1 they both split up
ending 2 happy ending'
ending 3 Everyone turns emo

I like my stuff Canon


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#13 Jan 17, 2009 2:12 AM

RedDragonX
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Re: mixed game

Well...it will be a little different for everyone. I like things canon as well....but the idea of multiple endings still intrigues me....but I highly doubt that anything like that will be included in the future.


"Everyone has a photographic memory; some just don't have the film."
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#14 Jan 17, 2009 2:27 AM

ratchet
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Re: mixed game

Spyro is aimed at kids, and kids dont normally understand multiple endings, they just think thats the right one and get mad if its not something they wanted.

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#15 Jan 17, 2009 2:30 AM

RedDragonX
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Re: mixed game

Yeah that's true. More reason why they will not include them in the future games.


"Everyone has a photographic memory; some just don't have the film."
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#16 Jan 17, 2009 4:28 AM

fbocabral
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Re: mixed game

sure... but they will probably make an extra ending when u finish 100%, like the original ones


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#17 Jan 17, 2009 4:48 AM

Jackson117
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Re: mixed game

How about a Silent hill dog ending.


ill explain about that since silent hill is a game with zombies and ghosts ect and its scary the main charater walks into a room and finds a dog playing with high tech stuff.
HE player then falls to the ground ans says "it was you all along" 

Then the dog walks up and licks the player and the credits roll with a dog barking song.

in the credits you see the main character working out and a sexy women for no reason


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#18 Jan 18, 2009 2:21 AM

RedDragonX
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Re: mixed game

Jackson117 wrote:

How about a Silent hill dog ending.


ill explain about that since silent hill is a game with zombies and ghosts ect and its scary the main charater walks into a room and finds a dog playing with high tech stuff.
HE player then falls to the ground ans says "it was you all along" 

Then the dog walks up and licks the player and the credits roll with a dog barking song.

in the credits you see the main character working out and a sexy women for no reason

Do you put any thought into these posts lol...:D..or is it just the first random thing that comes into your mind.


"Everyone has a photographic memory; some just don't have the film."
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#19 Jan 18, 2009 3:46 AM

fbocabral
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Re: mixed game

i think we arent at the topic subject anymore  o_O


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#20 Jan 18, 2009 5:09 AM

RedDragonX
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Re: mixed game

Yeah that tends to happen lol....what do you think about a mix game?...or combining elements of the games together....GIVE YOUR THOUGHTS!


"Everyone has a photographic memory; some just don't have the film."
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#21 Jan 18, 2009 9:06 AM

Jackson117
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Re: mixed game

Well wonder how about a RTS


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#22 Jan 20, 2009 1:45 AM

RedDragonX
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Re: mixed game

An RTS Spyro game?....huh...I wonder how that would work. Hmmm...I just don't see how you can make Spyro into something that involves Command and Conquer type gaming....or anything of that sort 0.o.


"Everyone has a photographic memory; some just don't have the film."
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#23 Jan 20, 2009 8:31 AM

ratchet
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Re: mixed game

Jackson117 wrote:

Well wonder how about a RTS

ah, no, just stick to platformer, or do some sort of fun spinoff game.

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#24 Jan 20, 2009 1:42 PM

RedDragonX
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Re: mixed game

Yeah...but it's funny to picture how that would work out....don't think it's very possible.


"Everyone has a photographic memory; some just don't have the film."
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#25 Jan 21, 2009 3:39 AM

fbocabral
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Re: mixed game

if ure looking in a dotd style, i think its very possible. Personally, i hate the idea u.u


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