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#1 May 05, 2018 1:48 AM

Aquila King
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Updated Controls

What changes (if any) would you support for Spyro's controls in the new trilogy?

I personally wouldn't mind the hover ability being implemented in the first game, and the roll ability being implemented in the other two games. But some might not like that.

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#2 May 05, 2018 2:57 AM

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Re: Updated Controls

I'm kind of a purist with the original games, but would be OK with those changes. Hover just makes sense for all games; they could even adjust ledges in spyro 1 to require hover in some situations. Roll was always pretty useless, so doesn't have much impact

It would be cool if the double jump glitch from Spyro 2 stayed though but that's super unlikely

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#3 May 05, 2018 3:01 AM

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Re: Updated Controls

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#4 May 05, 2018 3:09 AM

riverhippo
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Re: Updated Controls

I prefer continuity.  I do not want hover to affect the game play of Spyro 1.  If its identical to the hover in Spyro 2 and 3, it would be too easy to reach some of the more challenging ledges in Spyro 1.  I think the best trade-off would be a way to unlock hover at the end of Spyro 1, maybe in the level Gnasty's Loot.

I think people underestimate the roll move. Yeah it was under-utilized in the first game and then never used again.  But there were moments in Spyro 2 and 3 in which it might be more useful.  If they decided to add it to the sequels, it might require some special button mapping, though.

Another minor example of this is Sparx's gem compass ability.  Don't make it available in Ripto's Rage, as it doesn't make sense that you can do that all Spyro 2, but then have to unlock it in Midday Gardens in Spyro 3.

Headbash shouldn't be available until you buy it in Winter Tundra.

There's a way to synchronize the controls between the three games, without butchering the intended maneuverability of the player.  Spyro should be the most under-powered at the beginning of Spyro 1.

Last edited by riverhippo (May 05, 2018 3:12 AM)

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#5 May 05, 2018 3:29 AM

Aquila King
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Re: Updated Controls

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#6 May 05, 2018 3:13 PM

36IStillLikeSpyro36
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Re: Updated Controls

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#7 May 05, 2018 3:54 PM

riverhippo
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Re: Updated Controls

Another inconsistency between 1 and 2+3  is the X button in flight levels.  In Spyro 1, pressing the x button made him fly up like a jump.  Sometimes this was useful to quickly change your altitude.  In 2 and 3, he still flaps his wings with the X button, but the movement was removed.  I never understood why.  Also, am I the only one who occasionally mashed the x button thinking it would make me faster?

I also just remembered that the flip and inverted flip in Spyro 1 wasn't duplicated either.  Or maybe I just never knew that Spyro 2 and 3 had those abilities too.

Last edited by riverhippo (May 05, 2018 4:05 PM)

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#8 May 05, 2018 4:01 PM

36IStillLikeSpyro36
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Re: Updated Controls

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#9 May 05, 2018 4:13 PM

riverhippo
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Re: Updated Controls

Last edited by riverhippo (May 05, 2018 4:14 PM)

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#10 May 05, 2018 8:42 PM

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Re: Updated Controls

I don't mind new or old controls ether way should be exciting, might be other things besides, the standard, flame, charge, and hover we'll see. I'm fine regardless.


You never know how strong you are until being strong is the only choice you have.

Cayla Mills

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#11 May 11, 2018 1:03 AM

Aquila King
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Re: Updated Controls

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#12 May 11, 2018 2:27 AM

36IStillLikeSpyro36
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Re: Updated Controls

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#13 May 11, 2018 2:36 AM

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Re: Updated Controls

Like Electric and Ice Breaths? Yeah if they added stuff like that I'm game a quick cheat code and it gets added, having that on top of his signature Fire Breath/Flame and Charge would be good I'd like the addition overall.

Last edited by Mr. John (May 11, 2018 2:37 AM)


You never know how strong you are until being strong is the only choice you have.

Cayla Mills

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#14 May 11, 2018 3:18 AM

Aquila King
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Re: Updated Controls

I hadn't even thought of the special breath abilities you get from the orbs when fighting Ripto! yikes I was just think Ice and Electricity, etc. Those others would be amazing to see implemented as a cheat code or something.

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