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#26 Aug 15, 2015 2:57 PM

LXShadow
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From: Lurker's Corner (England)
Registered: Nov 05, 2010
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Re: those blank levels above the normal ones

Ah, sorry. It's not really a 'limit'; it's just the amount of different locations for the clone worlds will appear. Keep travelling along one axis through 65,355 worlds and you'll just return to the first one (Spyro's coordinate on that axis will actually wrap around halfway along the journey).

Edit: Although it's worth noting, the game will crash at some point along the way. I can't explain why that happens, the simplest explanation is that the game really isn't designed to let you go that far and something will inevitably break!

Last edited by LXShadow (Aug 15, 2015 2:58 PM)

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#27 Aug 15, 2015 5:39 PM

Morgan
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Registered: Apr 29, 2015
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Re: those blank levels above the normal ones

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#28 Aug 15, 2015 5:44 PM

36IStillLikeSpyro36
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Re: those blank levels above the normal ones

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#29 Aug 15, 2015 5:47 PM

Morgan
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Registered: Apr 29, 2015
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Re: those blank levels above the normal ones

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#30 Aug 15, 2015 5:51 PM

36IStillLikeSpyro36
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Posts: 17,365
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Re: those blank levels above the normal ones

really? hm. alright. must have been someone else. well, if you do, or do in the future, Spyro seems to be a very easy game to mess around with.

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#31 Mar 21, 2018 2:06 PM

Morgan
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Registered: Apr 29, 2015
Posts: 325
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Re: those blank levels above the normal ones

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