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#51 Jul 25, 2014 6:38 AM
- Breaking Bad
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Re: Spyroforum Fan Game - Week of June 23rd
Alright, looks like we're at a bit of a standstill with this project.
First of all, is there anything I can do to help things along?
Secondly, I am going to start removing members from positions if they're not getting stuff done. This mostly means Breaking Bad right now. I understand you don't have much time with your two jobs, but if you're not going to have time I think it might be best if we left this to people who do. I'm going to consider you inactive in this if you can't have the sprite done by the end of the week.
It would be best if I leave the project indefinitely until I get settled in with my work.
DDR, so your sis hogs all the games? LOL
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#52 Jul 25, 2014 7:48 AM
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Re: Spyroforum Fan Game - Week of June 23rd
I am sitting here going "What shall I do q.q"
Anyways, well for the level themes how about like a mario on DS idea so a few levels inside 1 "zone" and each "zone" has its own theme?
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#53 Jul 25, 2014 3:06 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Collision grid changes submitted
For those not on GitHub:
http://host-a.net/u/Greenblizzard/Spyro … onGrid.zip
Anyways, well for the level themes how about like a mario on DS idea so a few levels inside 1 "zone" and each "zone" has its own theme?
If we're doing several zones/homeworlds, I'm all for having a consistent theme across a zone's different levels, like in Spyro 1, because I feel that it strengthens the identity of the Dragon Kingdoms world, compared to the other two games.
Last edited by Sheep (Jul 25, 2014 3:07 PM)
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#54 Jul 25, 2014 6:38 PM
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Re: Spyroforum Fan Game - Week of June 23rd
RadSpyro wrote:Also, Sheep - What sizes would you prefer those sprites to be? I could take a shot at a couple
Great You could try to make them with the same size ratio as in the Ps1 games, compared to an approximately 64x64 Spyro.
Okay! So 50x50 or 40x40 (depending on item)? Or maybe another size?
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#55 Jul 25, 2014 8:11 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Sheep wrote:RadSpyro wrote:Also, Sheep - What sizes would you prefer those sprites to be? I could take a shot at a couple
Great You could try to make them with the same size ratio as in the Ps1 games, compared to an approximately 64x64 Spyro.
Okay! So 50x50 or 40x40 (depending on item)? Or maybe another size?
(...Having play tested a bit in an emulator...)
Hm, wow, now I'm really not sure... I always think of them as pretty small in the Ps1 games, but when I compare them to Spyro, they're much bigger than I expected. I guess it's something about mostly seeing them from a distance, while Spyro is closer to the camera so that he seems bigger, and they smaller most of the time.
Sizes for basket, vase and gem:
The top one is approximately the same size ratio as in the Ps1 games, while the lower one is slightly smaller. The final Spyro sprite might be a little bigger than the one here, though I do prefer the smaller ones, so the sizes you came up with are fine with me!
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#56 Jul 26, 2014 12:14 AM
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Re: Spyroforum Fan Game - Week of June 23rd
Hey everyone, please welcome our newest member, UpDownLeftWrite! They will be helping with writing.
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#57 Jul 26, 2014 2:19 AM
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Re: Spyroforum Fan Game - Week of June 23rd
A world with a dream-like atmosphere would be interesting. Do something that has a ethereal feel, and halfway through, just change it to a nightmarish setting.
A cybernetic world would be interesting as well. Have Spyro go through one terminal and come out another, kinda like a maze, but nothing too complicated.
Just getting some ideas around, see what you guys and gals think.
Stop dragon your feet...
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#58 Jul 30, 2014 4:23 PM
- RadSpyro
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Re: Spyroforum Fan Game - Week of June 23rd
I came up with these base designs for the vase: Which of these (if any) do you all prefer? Should they be bigger, smaller, etc.?
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#59 Jul 30, 2014 9:12 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
Welcome UpDownLeftWrite
I like the idea with the dream like atmosphere.
and I like vases #1 and #2 :3
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#60 Jul 31, 2014 3:56 AM
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Re: Spyroforum Fan Game - Week of June 23rd
A world with a nightmare-ish, creepy atmosphere would be cool. It seems pretty un-Spyro-like, but it'd be a nice change from the happy stuff. Plus I'd love to make a creepy-sounding track for it
I'm not sorry if I offended you.
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#61 Jul 31, 2014 9:34 PM
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Re: Spyroforum Fan Game - Week of June 23rd
I was just think about some titles for the game.
Spyro: Crouching Cheetah, Hidden Dragonfly
Spyro and the Gem Relic
Spyro The Winged Savior
Spyro: Sheep Toaster...
Do any of these sound good?
Stop dragon your feet...
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#62 Jul 31, 2014 9:35 PM
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Re: Spyroforum Fan Game - Week of June 23rd
I like Spyro: Sheep Toaster.
I'm not sorry if I offended you.
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#63 Aug 02, 2014 12:17 AM
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Re: Spyroforum Fan Game - Week of June 23rd
Spyro and the Gem Relic sounds appropriate, given the story so far.
Also, early vase:
I'll touch it up closer to the time, if that's alright with everyone.
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#64 Aug 02, 2014 1:30 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
Looks great
I've added a fps limit, because in firefox on my laptop it was lagging a lot. (not in chrome since it uses both cores) The redrawing seems to be very time consuming. In the cave on the right I have only around 10 fps. I think it would be good to know how other's people computers are doing and maybe if Sheep has any idea how to make it faster.
Also, right now I am thinking of main menu and pause menu - if it should be controlled with keyboard or mouse or both. What do you think?
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#65 Aug 02, 2014 1:42 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
Nice sprite, RadSpyro
I agree with Gekoncze regarding vase designs 1 and 2, but I really liked #5 as well - it's different from the usual ones, being narrow, which makes it look slightly more fragile.
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#66 Aug 04, 2014 8:02 PM
- RadSpyro
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Re: Spyroforum Fan Game - Week of June 23rd
Okay, here's an example of what #2 and #5 would also look like (again, early pics!):
Gekoncze - I'll put my vote in for keyboard only
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#67 Aug 05, 2014 9:55 AM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
Looks great
I've added a fps limit, because in firefox on my laptop it was lagging a lot. (not in chrome since it uses both cores) The redrawing seems to be very time consuming. In the cave on the right I have only around 10 fps. I think it would be good to know how other's people computers are doing and maybe if Sheep has any idea how to make it faster.
Also, right now I am thinking of main menu and pause menu - if it should be controlled with keyboard or mouse or both. What do you think?
(Oh, I don't know how I missed this post >.<)
Yes, I do have a plan for how to make it faster, but I'm slightly busy at the moment, so I'll wait with implementing it until you have made a menu, if you plan to do that relatively quickly
How it is at the moment, it just draws everything, all polygons, all the little "detail" images, no matter if they're in the view or not.
So I'm at least going to make some bounding box checks, and then see if I can get it to render small parts of the level to other canvases, which in turn are drawn to the game canvas.
(only hope that it'll work ._.)
I vote for keyboard only, at least in the final game!
Okay, here's an example of what #2 and #5 would also look like (again, early pics!):
51x6j6.png
Nice!
I forgot to mention that I imagined the thin one with a different color/texture x)
A bit like how I vaguely imagined it, but I'm not entirely happy with it.
Anyway, seeing them all with the same texture gave me an idea: The regularly proportioned one is just a regular vase, while the other ones are fake, perhaps containing enemies, and they can respawn.
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#68 Aug 05, 2014 5:29 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
I created very simple main menu and did a few slight changes to the polygonlevel. If any of those changes cause problems, feel free to change it back. (see github commit message for more info)
I like those vases :3 can't wait to see some Spyro sprite.
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#69 Aug 05, 2014 5:52 PM
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#70 Aug 05, 2014 7:31 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Remind me - what coding language are you using for this? Because if it's Java, then I think you might just use my help in some time
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#71 Aug 05, 2014 7:37 PM
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Re: Spyroforum Fan Game - Week of June 23rd
HTML5 and Javascript. All the programming positions are full, but you can try code review or testing if you want.
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#72 Aug 05, 2014 8:28 PM
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Re: Spyroforum Fan Game - Week of June 23rd
I created very simple main menu and did a few slight changes to the polygonlevel. If any of those changes cause problems, feel free to change it back. (see github commit message for more info)
Ahh, that's much nicer than the browser dialogues
I'll start looking into the level drawing optimizations tomorrow.
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#73 Aug 05, 2014 8:50 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Yeah, i would eagerly see the script if i can
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#74 Aug 05, 2014 9:13 PM
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Re: Spyroforum Fan Game - Week of June 23rd
RadSpyro wrote:Okay, here's an example of what #2 and #5 would also look like (again, early pics!):
51x6j6.png
Nice!
I forgot to mention that I imagined the thin one with a different color/texture x)
http://s14.postimg.org/m9gign2wd/vase.pngA bit like how I vaguely imagined it, but I'm not entirely happy with it.Anyway, seeing them all with the same texture gave me an idea: The regularly proportioned one is just a regular vase, while the other ones are fake, perhaps containing enemies, and they can respawn.
That actually sounds like a really good idea. It would be fun (and perhaps even a bit mean) to put a few in a line such as A B A (where B of course is the enemy-filled jar). Take that, compulsive chargers! Which actually includes me woops
I'll take a shot at the treasure chest next. Again, any of the other artists can edit my sprites as they come along, most of them are just early ones anyhow.
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