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#1 Oct 07, 2012 9:52 AM

Gekoncze
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SparxTheDragonfly alpha release

Hi everybody big_smile

~At first I would like to mention that compiling apps on windows is *bleeping* horrible.~

Okay now to the topic
As you migth seen I wrote about my project called SparxTheDragonfly before. It is small fan made remake of sparx minigame from Spyro Year of the Dragon (which is going to have some new stuff of course). Now I have releassed the first alpha development version to find out how it works on other computers. There is not much to see at the moment, so don't expect anything special...

The game is available for 2 operating systems - Linux (64 and 32-bit) and Windows (32-bit (should work on 64-bit too)). It may also run on mac, but I have no way to try compiling on it... I don't have mac.

So if you find a little time and provide me some feedback I would be happy smile
*** all news will be written in the 1st post

>> README <<

Hidden text

Sparx the dragonfly version 0.2 alpha

INSTALLATION:
windows: at the moment just download it with the new libs and replace the old ones in the *.exe folder with the new ones.
linux: download it and run "sudo apt-get install libsdl-image1.2 libsdl-mixer1.2 libopenal1 libqt4-gui libqt4-opengl libqtcore4" in terminal (the last 3 libs are needed only for the editor)

CONTROLS:
game:
movement - w, a, s, d
pause - g
turbo - num_4
strafing - e, num_7
shoot - 6
use powerup - num_5
switch powerup - num_9
quit - Escape, close window

editor:
mouse middle drag - camera movement
mouse left button ( can be combined with shift and ctrl ) - selection
keyboard - m - move object
for everything else there are buttons tongue

ERROR CHECKING:
on windows, errors are often printed into stdout file
on linux errors are printed into terminal

Downloads:
(downloads here will work only for about 19 days - I am still looking for good file sharing page (considering sourceforge))
http://mysharegadget.com/293319938
here are the libraries (*.dll) needed to run the editor - replace them with the old ones and it should work, tested on wine
http://mysharegadget.com/505767179

For those who would like to sent bug reports:
The game should look something like on these pictures: http://spyropictures.webnode.cz/photoga … dragonfly/
You should also hear music and 3D sounds.
Options pause menu is not yet complete so there is nothing to configure in general, gfx and sound.
The editor cannot edit surfaces and set starting direction.
On Linux: look into terminal for output - if there is some error, send me the messaage.
On Windows: the error log may be saved into stdout file (in SDT.exe directory) - if there is some error, send me the messaage.

And also thanks again Sheep for the terrain model. smile
__________
what's new in v 0.2
butterflies for health, rapid fire and flame
powerups rapid fire and flame
level editor
texture on terrain (sand)

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#2 Oct 08, 2012 11:38 PM

Stormy
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Re: SparxTheDragonfly alpha release

This looks really cool - any chance it would work on 32-bit Ubuntu 12.04?

Also, I recently acquired an oldish Mac, so if there's anything I could do with testing or compiling or anything I'd be interested in helping if possible.

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#3 Oct 09, 2012 2:23 AM

Swaffy
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Re: SparxTheDragonfly alpha release


I'd like to see how it goes. But a game shouldn't require the downloading of so
many DLL files, shouldn't they come with the game? Some games have their
own DLL files, but I can't argue anything since I don't know how to make a
game. You've put a lot of work into this. I'll try to help you find errors.

I'm running Win 7 64-bit.


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#4 Oct 09, 2012 6:44 PM

Gekoncze
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Re: SparxTheDragonfly alpha release

Stormy wrote:

This looks really cool - any chance it would work on 32-bit Ubuntu 12.04?

Also, I recently acquired an oldish Mac, so if there's anything I could do with testing or compiling or anything I'd be interested in helping if possible.

Of course I will compile it for 32 bit linux soon (i'll propably compile it on virtual maschine) - that's no problem, because setting up linux compiler is 100 times faster than setting up windows compiler XD
Oh and if you could compile it on mac, it would be great. I hope it is not that hard setting it up on mac... is there anything like package manager in Mac OS?

Swaffy wrote:


I'd like to see how it goes. But a game shouldn't require the downloading of so
many DLL files, shouldn't they come with the game? Some games have their
own DLL files, but I can't argue anything since I don't know how to make a
game. You've put a lot of work into this. I'll try to help you find errors.

I'm running Win 7 64-bit.

For the libraries for the windows version: they should be all included already. If it complains it cannot find some, just tell me thair name and I'll include them. As for the linux libraries, it is not such a big deal putting the one line into terminal and of course after I learn making packages, I'll make some for this game so user won't need to deal with terminal anymore.

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#5 Oct 10, 2012 4:52 PM

Sheep
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Re: SparxTheDragonfly alpha release

It runs well on my computer, I didn't experience any problems.
Well done on this:)

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#6 Oct 10, 2012 6:10 PM

Clock-la
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Re: SparxTheDragonfly alpha release

What is this? An


Welcome to Nya Nya Nya please just call me Tatsumina no Mikoto Cocona! NYAMO!!
r03z14.jpg
Oh the indignity.

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#7 Oct 12, 2012 5:19 PM

Gekoncze
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Re: SparxTheDragonfly alpha release

Sheep wrote:

It runs well on my computer, I didn't experience any problems.
Well done on this:)

Thanks smile

Clock-la wrote:

What is this? An

This is a fan game.



big_smile

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#8 Oct 14, 2012 8:27 PM

Swaffy
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Re: SparxTheDragonfly alpha release


Here's my test. Recorded in 1920x1080p (that's my monitor res).

[youtube]http://www.youtube.com/v/9cjTjpR8uCY&hd=1[/youtube]


2i0zslx_th.jpg8x0xaf_th.jpgdrf14y_th.jpg25euwjd_th.jpg2rwakus_th.jpgo85htj_th.jpg

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#9 Oct 15, 2012 5:33 PM

Gekoncze
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Re: SparxTheDragonfly alpha release

Swaffy wrote:


Here's my test. Recorded in 1920x1080p (that's my monitor res).

[youtube]http://www.youtube.com/v/9cjTjpR8uCY&hd=1[/youtube]

Thank you so much ^^  it look like everything is worknig.
Note: you can use strafing - it is much easier with it ( hold key 'e' or 'keypad 7' )

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#10 Oct 16, 2012 1:55 AM

Swaffy
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Re: SparxTheDragonfly alpha release


Yeah, my gameplay was kind of ... "derpish". Didn't take time to learn every
control. I guess that would be a nice thing to implement, a controls page.

Because your game is windowed and not full-screen, I was able to have the
controls next to the game screen.


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#11 Oct 24, 2012 6:54 PM

Gekoncze
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Re: SparxTheDragonfly alpha release

Okay, now I cannot decide about one thing so I am going to ask you all about it now. You know when Sparx eats powerup butterfly, he will lose the previous powerup. I am thinking about the possibility to have more powerups at once (so the previous one won't disappear) and be able to switch between them.
So what do you think? Which method should I choose?

And if you have some idea about a new powerup, you can post it here and if it is good, I may implement it in the game.

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#12 Oct 25, 2012 2:08 AM

36IStillLikeSpyro36
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Re: SparxTheDragonfly alpha release

it would be cool, for sure, to have more than one powerup. i always hated in Spyro 3 when i had that awesome powerup with 300 pellets, and then i'd eat a butterfly that only gave me ten, or whatever.

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#13 Oct 25, 2012 4:18 AM

Swaffy
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Re: SparxTheDragonfly alpha release

36IStillLikeSpyro36 wrote:

It would be cool, for sure, to have more than one powerup. I always hated in Spyro 3 when i had that awesome powerup with 300 pellets, and then I'd eat a butterfly that only gave me ten, or whatever.

Yeah, same for me.


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#14 Oct 26, 2012 11:41 AM

Gekoncze
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Re: SparxTheDragonfly alpha release

Okay, now just find out the way the butterflies are moving. It looks quite random.

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#15 Dec 27, 2012 9:50 PM

Gekoncze
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Re: SparxTheDragonfly alpha release

I've uploaded the new version of STD - version 0.2
In the first post you can read that there is a level editor, but I'm not sure if the windows one works, because there aren't runtime libraries on the qt home page and my brother is occupying the windows computer, so I just downloaded some on opendll (but they are older version), so do an antivirus scan just for sure wink
oh and I forgot to include help for the editor so here it is:
object movement: keyboard - m
camera movement - mouse middle drag

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#16 Dec 27, 2012 10:37 PM

Twingo
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Re: SparxTheDragonfly alpha release

The game is working fine, but when I try to run the level editor, I get this:

The procedure entry point _Z11qWinAppInstv could not be located in the dynamic link library QtCore4.dll.

Do I need to download QtCore4.dll to run it?


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#17 Dec 28, 2012 11:59 AM

Gekoncze
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Re: SparxTheDragonfly alpha release

Afflict wrote:

The game is working fine, but when I try to run the level editor, I get this:

The procedure entry point _Z11qWinAppInstv could not be located in the dynamic link library QtCore4.dll.

Do I need to download QtCore4.dll to run it?

I knew this will happen... I'll upload it now - my brother isn't on the wondows computer so I have a chance to copy the libs ^^
EDIT: uploaded - see the 1st post

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