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#526 Dec 09, 2011 11:35 PM
- Aceedwin
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Re: General Discussion 5
Awesome! They put some extra glitter on the battle system from the prequel that nobody liked. Joyous times are upon us.
It is often said that before you die your life passes before your eyes. It is in fact true. It's called living.

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#527 Dec 09, 2011 11:53 PM
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Re: General Discussion 5
HORRAY!!!!!!!!!!!!!
GLITTER!!!!
So...FFX-2 looks bad i pressume for ur reaction?
Welcome to Nya Nya Nya please just call me Tatsumina no Mikoto Cocona! NYAMO!! 
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#528 Dec 10, 2011 12:08 AM
- Aceedwin
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Re: General Discussion 5
Nah, FF X-2 was kind of cool in its lack of seriousness. And it at least wasn't automatic. Not to mention a decently sized job system. Blended with the fanservice to boot.
It is often said that before you die your life passes before your eyes. It is in fact true. It's called living.

Image from the legendary xkcd.
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#529 Dec 10, 2011 2:35 AM
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Re: General Discussion 5
X-2 sucks my left nut hard. The story was bad. The music was bland as hell. They ruin the charcters personalitys from the first game. And the fanservice was the bad kind of fanservice. Watching Yuna give a massage to Leblanc and watching Leblanc *bleep* was not what I want in a FF game.
Say what you want about XIII-2 It at least is trying to be serious unlike X-2.That and the time travel system is like Radiant Historia which is my GOTY.
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#530 Dec 10, 2011 3:23 AM
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Re: General Discussion 5
Is there anything you like about that game, LF?
You're being very ... negative.






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#531 Dec 10, 2011 1:02 PM
- Aceedwin
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Re: General Discussion 5
X-2 sucks my left nut hard. The story was bad. The music was bland as hell. They ruin the charcters personalitys from the first game. And the fanservice was the bad kind of fanservice. Watching Yuna give a massage to Leblanc and watching Leblanc *bleep* was not what I want in a FF game.
Say what you want about XIII-2 It at least is trying to be serious unlike X-2.That and the time travel system is like Radiant Historia which is my GOTY.
Which personalities? Yuna is learning to get away from her life of forced responsibilities, but still can't help but help everyone around her if she can. And then she hides it by trying to charge for her services, almost as an afterthought. Rikku never had a personality beyond "Hey, I'm basically the most useful character in the game. And I'm angry at my dad." Everyone else is a side-character.
But yeah, pretty much everything else I agree with. Although I found the massage minigame pretty hysterical. But the point was that the combat was fun, the leveling was simple but with some level of possibility, and the combat gameplay is pretty much critical to the game's quality.
There were three problems with FF XIII. It started with a twenty-hour or something long dungeon. The combat was basically automatic if you wanted to play quickly to get through said twenty-hour or something long dungeon. And at any given time, at least half of the main cast were horribly unlikeable. And already I see that one of those problems has persisted.
It is often said that before you die your life passes before your eyes. It is in fact true. It's called living.

Image from the legendary xkcd.
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#532 Dec 10, 2011 1:20 PM
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Re: General Discussion 5
X-2 sucks my left nut hard. The story was bad. The music was bland as hell. They ruin the charcters personalitys from the first game. And the fanservice was the bad kind of fanservice. Watching Yuna give a massage to Leblanc and watching Leblanc *bleep* was not what I want in a FF game.
Say what you want about XIII-2 It at least is trying to be serious unlike X-2.That and the time travel system is like Radiant Historia which is my GOTY.
WKC 2 has time travil, tough its pritty bad Eg in greede you go 40 years to the past, the counts young and stuff yet all the town MPC's are exacly the same XD it made me lol
Welcome to Nya Nya Nya please just call me Tatsumina no Mikoto Cocona! NYAMO!! 
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#533 Dec 10, 2011 2:26 PM
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Re: General Discussion 5
Latias fan wrote:X-2 sucks my left nut hard. The story was bad. The music was bland as hell. They ruin the charcters personalitys from the first game. And the fanservice was the bad kind of fanservice. Watching Yuna give a massage to Leblanc and watching Leblanc *bleep* was not what I want in a FF game.
Say what you want about XIII-2 It at least is trying to be serious unlike X-2.That and the time travel system is like Radiant Historia which is my GOTY.
Which personalities? Yuna is learning to get away from her life of forced responsibilities, but still can't help but help everyone around her if she can. And then she hides it by trying to charge for her services, almost as an afterthought. Rikku never had a personality beyond "Hey, I'm basically the most useful character in the game. And I'm angry at my dad." Everyone else is a side-character.
But yeah, pretty much everything else I agree with. Although I found the massage minigame pretty hysterical. But the point was that the combat was fun, the leveling was simple but with some level of possibility, and the combat gameplay is pretty much critical to the game's quality.
There were three problems with FF XIII. It started with a twenty-hour or something long dungeon. The combat was basically automatic if you wanted to play quickly to get through said twenty-hour or something long dungeon. And at any given time, at least half of the main cast were horribly unlikeable. And already I see that one of those problems has persisted.
I assume the 20 hour long dungeon refers to chapters 1-10. Really It's not even one long dungeon(that would have bothered the *bleep* outta me) It's just a bunch of different areas. They made it interesting by having the battles be really engageing and change the charcters perspective every chapter like in FF9. I thought the battle system was the best in the series. It was fast-paced,Buffs and Debuffs were actually useful for a change. And I
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#534 Dec 10, 2011 2:30 PM
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Re: General Discussion 5
The Crystaruim was better than the Sphere grid in FFX. I guess It would be automatic if you just mash x but you can just really manually select the ablities you use. And franklly It's the most preferred way.
@Clock-la: Wow really? Thats dumb
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#535 Dec 10, 2011 5:05 PM
- Aceedwin
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Re: General Discussion 5
I assume the 20 hour long dungeon refers to chapters 1-10. Really It's not even one long dungeon(that would have bothered the *bleep* outta me) It's just a bunch of different areas. They made it interesting by having the battles be really engageing and change the charcters perspective every chapter like in FF9. I thought the battle system was the best in the series. It was fast-paced,Buffs and Debuffs were actually useful for a change.
Practically speaking, the game was a long tunnel. When you looked over the city skyline, you were looking at somewhere you couldn't go. Like a little window in your giant tunnel. There was no openness outside of Pulse. Just the occasional detour to pick up a hi-potion or something.
The character perspective thing would be fine if the characters were any good. You had Sazh and Lightning who were pretty awesome, and then Lightning got all soppy and maternal over Hope, the worst character in any FF, in my opinion. Tidus had nothing on that whiny, self-pitying whelp.
The battle system was terrible, and I'll tell you why. Because you were sitting there, after five hours of samey battles, until you gave into despair and used the automatic option. You couldn't control your super-conservative and predictable AI. And the options you had were so limited. How many actions were there for the entire game? I'd be suprised if it was more than thirty.
Finally, there is no way in hell you will convince me that the crystarium was better than the sphere grid. The sphere grid rewrote the rules on levelling up. It was like playing a complex game. Whereas the crystarium was a small step up from TLOS' levelling system.
It is often said that before you die your life passes before your eyes. It is in fact true. It's called living.

Image from the legendary xkcd.
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#536 Dec 10, 2011 5:19 PM
- Clock-la
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Re: General Discussion 5
The Crystaruim was better than the Sphere grid in FFX. I guess It would be automatic if you just mash x but you can just really manually select the ablities you use. And franklly It's the most preferred way.
@Clock-la: Wow really? Thats dumb
i guess but still, Changing the whole of the NPC's to 40 years in the past would be a bit..well pointless due to the fact its more o less you go to the past you leave grede.
Welcome to Nya Nya Nya please just call me Tatsumina no Mikoto Cocona! NYAMO!! 
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#537 Dec 11, 2011 3:46 AM
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Re: General Discussion 5
Latias fan wrote:I assume the 20 hour long dungeon refers to chapters 1-10. Really It's not even one long dungeon(that would have bothered the *bleep* outta me) It's just a bunch of different areas. They made it interesting by having the battles be really engageing and change the charcters perspective every chapter like in FF9. I thought the battle system was the best in the series. It was fast-paced,Buffs and Debuffs were actually useful for a change.
Practically speaking, the game was a long tunnel. When you looked over the city skyline, you were looking at somewhere you couldn't go. Like a little window in your giant tunnel. There was no openness outside of Pulse. Just the occasional detour to pick up a hi-potion or something.
The character perspective thing would be fine if the characters were any good. You had Sazh and Lightning who were pretty awesome, and then Lightning got all soppy and maternal over Hope, the worst character in any FF, in my opinion. Tidus had nothing on that whiny, self-pitying whelp.
The battle system was terrible, and I'll tell you why. Because you were sitting there, after five hours of samey battles, until you gave into despair and used the automatic option. You couldn't control your super-conservative and predictable AI. And the options you had were so limited. How many actions were there for the entire game? I'd be suprised if it was more than thirty.
Finally, there is no way in hell you will convince me that the crystarium was better than the sphere grid. The sphere grid rewrote the rules on levelling up. It was like playing a complex game. Whereas the crystarium was a small step up from TLOS' levelling system.
I like all the characters in the game(Except Hope I can completely agree with you that he is the worst character in the FF series.) I think my personal favorites are Snow, Sazh and Lightning.
I never gave in too this "despair" you speak of. And the A.I turns awesome when you use Libra and they use ablities the enemies were weak against. Which is another thing I love about the battle system. Scanning enemies were actually useful.
Really the Sphere Grid and the Crystarruim are exactly the same. Cept the Crystarruim actually just shows you, you'll be following one path to the end to level up. In FFX the Sphere Grid tricks you into thinking It has depth by making It seem huge. Even though the characters will just follow along one predetermined path. Yes I know you can "break" into another characters path but why the *bleep* would you want to do that? Why would I want to have, Lets say Tidus to go to Lulus path to learn black magic when Tidus's magic stat sucks hard anyway?
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#538 Dec 11, 2011 4:10 PM
- Aceedwin
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Re: General Discussion 5
I like all the characters in the game(Except Hope I can completely agree with you that he is the worst character in the FF series.) I think my personal favorites are Snow, Sazh and Lightning.
I never gave in too this "despair" you speak of. And the A.I turns awesome when you use Libra and they use ablities the enemies were weak against. Which is another thing I love about the battle system. Scanning enemies were actually useful.
Really the Sphere Grid and the Crystarruim are exactly the same. Cept the Crystarruim actually just shows you, you'll be following one path to the end to level up. In FFX the Sphere Grid tricks you into thinking It has depth by making It seem huge. Even though the characters will just follow along one predetermined path. Yes I know you can "break" into another characters path but why the *bleep* would you want to do that? Why would I want to have, Lets say Tidus to go to Lulus path to learn black magic when Tidus's magic stat sucks hard anyway?
Sazh was cool, Snow was cliche and Lightning got boring once she softened up. Everyone else was boring and excessively cliched. Snow was basically bloody Naruto except with a bandana. Vanille was your typical stepford smiler (oh TVtropes, you so mind-warping), and Fang, Fang did bugger all for most of the game. Except get slapped. That's all I remember from her, that she got smacked. Says something about her impact as a character, even with my bad memory.
I didn't say the AI wasn't effective, just really conservative and predictable. They'd never take a risk, and it would kill your party when you're underlevelled. And don't get me started on the idea that you lose when the leader goes down. That's such rubbish in a game where five goblins can just decide to swarm you with no warning and take you down in a quick burst pummel.
So you were okay with about four hundred battles where you got no new abilities? Synergists and Saboteurs got better, but no one else did. Your tactics never changed really, except to allow slightly more time for buffing. Even X-2 got abilities that changed how you played.
I cannot comprehend how you think anything you say about the sphere grid could be even slightly right. Tidus' magic isn't great? Get some of Lulu's magic stat spheres. Wow that was simple. Kimahri is an example of someone who definitely does not have a single pre-determined path. You start off with three different directions to go with him, if I remember correctly, not including directions that are cut off early. And what about all those sphere types? You could use a special sphere to give Tidus firaga once Lulu got if, if you were so inclined. You could change a weak sphere into a completely different one. It took ages, but it was not simplistic in any shape or form.
It is often said that before you die your life passes before your eyes. It is in fact true. It's called living.

Image from the legendary xkcd.
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#539 Dec 11, 2011 5:14 PM
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Re: General Discussion 5
Fang and Vanille pretty much startted the events in the game when they woke up. Also have you played any Shin Megami Tensai game they also had that whole leader dies game over thing.And franklly It was worse there. Some random enemy can just hit your weakness,Taking massive damage and giving the enemy an extra turn to possibly finish your *bleep* off. Loseing possibly 1-2 hours of dungeon crawling. It's even more ridiculous in Arcana where if any of your human charcters die It's game over. So really FFXIII game over isn't that obsene. Cides if you get a game over you litterally appear right near the place you die. So It's not really a big deal. Every class gives you new ablities. There just auto-ablities though like Launch. Breaking into another charcters path is pointless though. Kimarhi is pretty much the only charcter you want too do this so you can get Rikkus ablities for him in the early game. Grantted other than that hes useless. Like I said It's pointless to go into another chartcers path because It's not nesscary. You might as well just have everyone go on their specific paths because that's what they excel at. And you don't really need it to finish the game
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#540 Dec 11, 2011 5:39 PM
- Clock-la
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Re: General Discussion 5
Went online on WKC 2, it seems im the only n00b xD
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#541 Dec 11, 2011 6:01 PM
- Aceedwin
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Re: General Discussion 5
Fang and Vanille pretty much started the events in the game when they woke up. Also have you played any Shin Megami Tensai game they also had that whole leader dies game over thing. And frankly It was worse there. Some random enemy can just hit your weakness, taking massive damage and giving the enemy an extra turn to possibly finish your *bleep* off. Losing possibly 1-2 hours of dungeon crawling. It's even more ridiculous in Arcana where if any of your human characters die it's game over. So really FFXIII's game over isn't that obsene. 'Sides if you get a game over you literally appear right near the place you die. So it's not really a big deal. Every class gives you new ablities. They're just auto-ablities though like Launch. Breaking into another characters path is pointless though. Kimahri is pretty much the only character you want too do this so you can get Rikkus ablities for him in the early game. Granted other than that he's useless. Like I said it's pointless to go into another character's path because it's not necessary. You might as well just have everyone go on their specific paths because that's what they excel at. And you don't really need it to finish the game
Fixed. So many fixes were fixed.
Fang and Vanille did stuff. Doesn't make them interesting.
Stalin did worse things than Saddam Hussein, therefore Saddam Hussein was fine. That's the extension of your reasoning (up yours, Godwin). Just because it can be done worse, doesn't make it all fine and dandy.
Launch is automatic for all commandos, it's not unlockable. Commando has a few abilities but, as you said they're automatic, so again, no change in actual tactics. Except maybe you send out an attack combo early to get that bonus that occurs just before a stagger runs out. The point is that your tactics never change. They're always either zerg rush or build a castle of buffs and build up a chain. And nothing changes this (maybe death, but really? A 1% chance to kill for one character isn't a huge change to your line-up).
Necessary doesn't matter. The sphere grid was fun, if your tastes were so inclined. The crystarium was not, unless your taste were inclined to holding down a button.
Yuna should get some of Lulu's abilities, and maybe some of Kimahri's health. Rikku could do with a few of Tidus' attacks. Tidus works well with Auron's abilities and stats. And Auron is too slow and inaccurate, so Wakka's line helps him out.
You don't get that much choice early on, maybe, but eventually, once locks are broken, you can start pumping up your characters big time. Which you'll need to do if you want to take down Penance.
It is often said that before you die your life passes before your eyes. It is in fact true. It's called living.

Image from the legendary xkcd.
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#542 Dec 11, 2011 9:03 PM
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Re: General Discussion 5
Can we stop the FF talk it bors me.
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#543 Dec 11, 2011 9:58 PM
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#544 Dec 11, 2011 10:12 PM
- Aceedwin
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Re: General Discussion 5
It was kind of annoying for me, because I was critically underlevelled, and twinking out like all hell, so I couldn't go anywhere without the dark aeons owning my sorry *bleep*.
It is often said that before you die your life passes before your eyes. It is in fact true. It's called living.

Image from the legendary xkcd.
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#546 Dec 11, 2011 11:09 PM
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Re: General Discussion 5
Merry Christmass
Ok i hate the princess Franchise, but I kind of like this song ![]()
Welcome to Nya Nya Nya please just call me Tatsumina no Mikoto Cocona! NYAMO!! 
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#547 Dec 14, 2011 6:57 AM
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Re: General Discussion 5
I read a novel Angels and demons tomorrow. It is interesting
Spambot spamlink
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#548 Dec 14, 2011 6:12 PM
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Re: General Discussion 5
Im reading Alice in Wonderland
Welcome to Nya Nya Nya please just call me Tatsumina no Mikoto Cocona! NYAMO!! 
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#549 Dec 19, 2011 4:12 AM
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Re: General Discussion 5
Hello wasteland. It's me Three-Dog AWOOOOOOOOOOOOOOO!!!!!
Bringing you all the latest news your little hearts can handle.
First a new trailer for Final Fantasy XIII-2 has come out.
http://www.youtube.com/watch?feature=pl … 8M1dJdlU0#
Was already excited for it. Now it doubleed(ToWnZ)
Next bit of news. The Dearly Beloved theme for KHDDD has come out.
I still think Re:Coded had the best Dearly Beloved theme. But this ones great too.
And that's all the time I got kids. This is Three-Dog AWOOOOOOOOOOOOOOO!!!! signing off. Till then have some music.
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#550 Dec 19, 2011 11:48 AM
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Re: General Discussion 5
I can't wait till you get banned again
-Shot-
STILL MERRY CHRISTMASS
Welcome to Nya Nya Nya please just call me Tatsumina no Mikoto Cocona! NYAMO!! 
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