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#26 Jun 20, 2014 10:33 PM

Sear/Burst
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Re: Spyroforum Fan Game - Week of June 16th

I reeaaally don't like that multiple-layer enemies idea. Spyro's simpler then that. It could be confusing to a lot of people, no matter how you indicate that the enemy is on another layer.

Out of solid or non-solid, I vote non-solid for regular enemies, and solid for large enemies.

As for bosses, I think that each world should have a mini-boss. Like regular enemies, but extremely large, non-moving, with the exit portal out of the screen behind him/her/it, making for an interesting way to force you to beat the mini-boss first. Then the final boss should be integrated into the world.

Has anyone played Ben 10 Protector of Earth for the PS2? I used to play it. Each level would have a boss that moved freely like a normal enemy, but then there would be the final boss for the group of levels that could only be in that level, due to elements in that level. Vilgax (had to google to remember his name) is not an example I'd like for this. The giant robot suit thing powered by a crystal at the bridge, that's a good example. 

Another good idea of mine is to have the sizes of the enemies tell how strong they are. Simple, common, but a nice feature.

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#27 Jun 21, 2014 1:13 AM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by GameBoyBlue (Jun 21, 2014 2:39 AM)

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#28 Jun 21, 2014 8:03 AM

Sheep
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by Sheep (Jun 21, 2014 8:14 AM)

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#29 Jun 21, 2014 8:49 AM

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Re: Spyroforum Fan Game - Week of June 16th

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#30 Jun 21, 2014 6:21 PM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by GameBoyBlue (Jun 21, 2014 7:51 PM)

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#31 Jun 21, 2014 6:43 PM

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Re: Spyroforum Fan Game - Week of June 16th

Why do we need to do it in Spyrochat? Can't we vote right here? Not everyone can be at the same places at the same times, that's what's nice about a forum.


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#32 Jun 21, 2014 6:58 PM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

I'm fine with an in forum vote. If a lot can show up in chat it is nice, so all votes are heard at once, rather than trickle in in a forum. It only works if a lot show up though. Thats what we did last time with the vote topdown vs sidescroller, we had a vote in chat and finished it in forum.

So I'll be in SpyroChat in 1 hour, for those that want to discuss it and vote there.

Last edited by GameBoyBlue (Jun 21, 2014 7:15 PM)

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#33 Jun 21, 2014 7:18 PM

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Re: Spyroforum Fan Game - Week of June 16th

Like I've been saying, there's nothing we need to meet about right now, especially not frequently. We're doing fine figuring stuff out on the forum. Since we're all in different time zones, it's not likely that everyone will be able to make it at any given time, anyway.

If you guys really want to meet about stuff, that's fine, but a lot of these things don't need to be a forum-wide vote and don't require a live discussion. We should leave most of the decision-making to the people who are going to be doing the work in the area that each decision involves.

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#34 Jun 21, 2014 7:19 PM

RadSpyro
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Re: Spyroforum Fan Game - Week of June 16th

I actually prefer voting on a forum too, if I'm honest. If everyone can meet online at the same time to answer a question in chat (or even discuss the game in general), what's stopping us from answering the exact same question at the exact same time here? We could always just use the 'Please vote before this time' if we're in a hurry. smile

I'll still try to be in the chat anyway, but be warned - Sometimes my internet cuts out for no reason tongue

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#35 Jun 21, 2014 7:46 PM

Sheep
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by Sheep (Jun 21, 2014 7:53 PM)

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#36 Jun 21, 2014 7:57 PM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

suppose you can begin voting on 2D or 2.5D here.

My vote is 2D, for the reasons explained in my post before last.

GameBoyBlue: 2D

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#37 Jun 21, 2014 8:24 PM

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Re: Spyroforum Fan Game - Week of June 16th

Good evening,

After a discussion in the IRC channel; I may be able to help for code reviewing.

Experience :
- Map making and scripting for id Tech III (Wolfenstein ET).
- Map making in other engines (UE 2.5, Source).
- Bot scripting for WolfET.
- A 3 month intership in software development.

I'm about to finish my college course of 2 years with a diploma, then going for engineering school.

I'd be interested in testing, since I like to glitch things and report tongue

I see you've already some visuals with optimization concepts for collisions, that's pretty nice smile

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#38 Jun 21, 2014 8:28 PM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

Welcome Mateos.

Would it be possible to have Spyro inside the circle?

Also perhaps his tail could be drawn small, or upright.

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#39 Jun 21, 2014 9:24 PM

Sear/Burst
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Re: Spyroforum Fan Game - Week of June 16th

I think a mix of small and upright. Also, I vote 2D as well.

GameBoyBlue: 2D
SearBurst: 2D
2D total: 2
2.5D total: 0
People who think this is a bad form of keeping track: 1 (SearBurst, )

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#40 Jun 21, 2014 9:39 PM

Stormy
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by Stormy (Jun 21, 2014 9:45 PM)

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#41 Jun 21, 2014 9:44 PM

Sheep
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by Sheep (Jun 21, 2014 9:45 PM)

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#42 Jun 21, 2014 10:12 PM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by GameBoyBlue (Jun 21, 2014 10:16 PM)

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#43 Jun 21, 2014 10:14 PM

Stormy
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Re: Spyroforum Fan Game - Week of June 16th

Agreed. I was directing that at Sear/Burst or anyone else who might want to vote but hasn't signed up to do anything.

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#44 Jun 21, 2014 10:17 PM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

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#45 Jun 21, 2014 10:19 PM

Stormy
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Re: Spyroforum Fan Game - Week of June 16th

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#46 Jun 21, 2014 10:23 PM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by GameBoyBlue (Jun 21, 2014 10:38 PM)

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#47 Jun 21, 2014 10:34 PM

Stormy
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Re: Spyroforum Fan Game - Week of June 16th

Signups are now over for everything except testing. It was his responsibility to do that if he wanted to back when they were open.

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#48 Jun 21, 2014 10:37 PM

GameBoyBlue
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Re: Spyroforum Fan Game - Week of June 16th

Last edited by GameBoyBlue (Jun 21, 2014 10:54 PM)

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#49 Jun 21, 2014 11:03 PM

RadSpyro
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Re: Spyroforum Fan Game - Week of June 16th

I suppose it could work that way. But if I'm being honest, I think each team is more than capable of working just within those teams, and joining our efforts in the end. That way,  with everyone focused solely on their own parts, we can probably get more work done as opposed to everyone trying to focus on one part. Not saying we shouldn't interact - Just that most of the time we should probably stick to our own areas (kinda like you would with the actual profession).

In the meantime, I'll be posting an updated storyline soon.

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#50 Jun 21, 2014 11:58 PM

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Re: Spyroforum Fan Game - Week of June 16th

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