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#1 Aug 21, 2008 12:04 AM

Meepster
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Sparx, we've got a problem

Heylu, I'm new here, but I wanted to ask for some help for the Spyro: Year of the Dragon game (best of all the games).  I just got past everything in the first level (forgot the name--the one with Sunny Villa and all those good places), and now I've gotta defeat that Buzz guy.  Problem is, he keeps killin' me before I get him halfway done.  I've got about 2 lives left, and Buzz isn't helping the situation.  Can someone please tell me what I'm supposed to do to put this overgrown toad in the science lab for dissection?


I didn't loose it.  I sold it on ebay!

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#2 Aug 21, 2008 12:27 AM

Paranoia
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Re: Sparx, we've got a problem

First of all, welcome to the forums. smile

Second, I think I can help you with Buzz. Where exactly do you get most of the hits? If it's from him rolling over you, I'd suggest just keep charging around in a circle without taking very sharp turns; Just make sure you don't bump into Sheila on the outside of the arena. xD Once you get his HP down far enough he'll breath fire at you. I'll give you a tip on this: Stand close to him, and right before he's going to shoot, jump and charge in the air. Repeat that, get him in the lava, and hopefully get to Autumn Plains.

Hope that helps.

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#3 Aug 21, 2008 12:48 AM

Meepster
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Re: Sparx, we've got a problem


I didn't loose it.  I sold it on ebay!

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#4 Aug 21, 2008 12:58 AM

Paranoia
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Re: Sparx, we've got a problem

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#5 Aug 21, 2008 1:06 AM

Meepster
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Re: Sparx, we've got a problem


I didn't loose it.  I sold it on ebay!

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#6 Aug 21, 2008 1:09 AM

Paranoia
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Re: Sparx, we've got a problem

Yeah, I probably should have made that more clear.

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#7 Aug 21, 2008 3:41 AM

Trasher258
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Re: Sparx, we've got a problem


I don't care how it looks but how it functions

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#8 Aug 21, 2008 2:01 PM

Paranoia
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Re: Sparx, we've got a problem

Heh, sorry. I get those two mixed up.

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#9 Aug 24, 2008 7:34 PM

Cynder7
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Re: Sparx, we've got a problem

Here's a tip:
When the fire ring dissappears and Buzz is about to breath fire,jump and charge on him.
That way he doesn't get the chance to burn you.

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#10 Aug 24, 2008 7:50 PM

Meepster
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Re: Sparx, we've got a problem


I didn't loose it.  I sold it on ebay!

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#11 Aug 24, 2008 9:40 PM

Swaffy
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Re: Sparx, we've got a problem

Wait a minute... that's a PS1 game, isn't it? That's cool, I have that game and beat it when I was a few years younger. AAAAHHHH, the memories.

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#12 Aug 24, 2008 9:51 PM

Cynder7
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Re: Sparx, we've got a problem

No problem big_smile


Good luck with Spike later on...

You'll see Buzz was nothing if you try Spike...

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#13 Aug 24, 2008 9:57 PM

Meepster
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Re: Sparx, we've got a problem


I didn't loose it.  I sold it on ebay!

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#14 Aug 25, 2008 12:44 AM

John Man 1234
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Re: Sparx, we've got a problem

Don't worry he won't be a problem just hang tight.


RIP Test AKA Andrew Martin.

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#15 Aug 25, 2008 12:46 AM

Meepster
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Re: Sparx, we've got a problem

Ookah, thanks for the reassurance.


I didn't loose it.  I sold it on ebay!

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#16 Aug 25, 2008 12:52 AM

John Man 1234
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Re: Sparx, we've got a problem

You are most welcome.


RIP Test AKA Andrew Martin.

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#17 Aug 28, 2008 2:15 PM

jellyspyro
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Re: Sparx, we've got a problem

i got a tip for u as well.
when buzz gets the blue ball he shoots like a blue rope thingy.befor hhe shoots u go next to him then he tries to shoot u and he cant because your next to him lol i liked that game it gives me momeries of being a little child lollollolololololololololol hope that helps wink
o yeahwelcome to forum im new to lol

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#18 Aug 29, 2008 4:09 PM

Cynder7
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Re: Sparx, we've got a problem

Um...jellyspyro I don't exactly understand that.What blue ball and rope thingy?
There's nothing blue in buzz's dungeon...

So,Meepster,did you get to Spike?

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#19 Aug 29, 2008 4:33 PM

Paranoia
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Re: Sparx, we've got a problem

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#20 Aug 29, 2008 9:58 PM

Meepster
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Re: Sparx, we've got a problem


I didn't loose it.  I sold it on ebay!

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#21 Sep 02, 2008 6:51 PM

John Man 1234
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Re: Sparx, we've got a problem

Well it happens don't worry you just hang in there and those two won't be a problem.


RIP Test AKA Andrew Martin.

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