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#26 Jun 29, 2014 10:51 AM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
Last edited by Sheep (Jun 29, 2014 10:53 AM)
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#27 Jun 29, 2014 7:35 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Sorry guys, I'm still unactive until the 2nd. I've been busy with school!
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#28 Jun 30, 2014 12:35 AM
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Re: Spyroforum Fan Game - Week of June 23rd
Sheep, I noticed a bug with the terrain collision. If I jump really high, like at least 50 hits, and then I fall, I can go through the terrain.
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#29 Jun 30, 2014 8:27 AM
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Re: Spyroforum Fan Game - Week of June 23rd
Last edited by Sheep (Jun 30, 2014 6:04 PM)
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#30 Jul 03, 2014 3:16 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Looking good Sheep. And I also second the Artisans castle idea if we can't come up with anything better. Something nice and simple
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#31 Jul 06, 2014 10:25 PM
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Re: Spyroforum Fan Game - Week of June 23rd
(Quick note: since it looks like the tasks in the first post of this thread aren't done yet, I'm not going to make another thread for this week. Please keep talking in this one!)
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#32 Jul 07, 2014 6:23 AM
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Re: Spyroforum Fan Game - Week of June 23rd
Allright, just to recap - what have we done so far? I don't want to miss out on something
Never ask what I'd do for a klondike bar. No one wants to go down that road.
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#33 Jul 07, 2014 8:00 PM
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Re: Spyroforum Fan Game - Week of June 23rd
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#34 Jul 08, 2014 11:11 AM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
Excelent You did very good job. Now I just need to study the code a bit and maybe add something.
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#35 Jul 08, 2014 8:17 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Fantastic! It looks like it's coming along nicely
Has there been any progress on the homeworld choice yet?
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#36 Jul 08, 2014 8:29 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
I didn't see any discussion about it much. You (writer), NeoReaper and masterscorp (level designers) should discuss it together.
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#37 Jul 08, 2014 8:42 PM
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Re: Spyroforum Fan Game - Week of June 23rd
I was in contact with masterscorp for a bit, but I haven't heard from them lately. I'll shoot them another message
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#38 Jul 09, 2014 11:48 AM
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Re: Spyroforum Fan Game - Week of June 23rd
For the homeworld i might have an idea.
Maybe a dragon village surrounded with energy/magic poles for safety.
If there is going to be a carnival level,
Maybe a ferris wheel where you can hop on to and get on top of the stalls for maybe a secret object.
For the background id love a dark sky with stars and fireworks.
For the stalls and the road lots of colours and bright flickering lights.
Welcome to your destiny!
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#39 Jul 14, 2014 4:26 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
I made a few changes to the code.
Also, how are art's doing with the spyro design? :3
And what about the home world theme?
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#40 Jul 15, 2014 12:03 AM
- RangerOfIthilien
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Re: Spyroforum Fan Game - Week of June 23rd
I'll get it reviewed within the next couple days. I'm pretty burned out code-wise from work today, so don't expect it within the next 24 hours.
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#41 Jul 17, 2014 10:32 PM
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Re: Spyroforum Fan Game - Week of June 23rd
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#42 Jul 17, 2014 10:50 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Breaking Bad has been talking about that a bit on Spyrochat. He keeps saying he means to start on it "soon." Maybe he needs a little push.
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#43 Jul 18, 2014 12:18 AM
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Re: Spyroforum Fan Game - Week of June 23rd
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#44 Jul 24, 2014 10:08 AM
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Re: Spyroforum Fan Game - Week of June 23rd
I've finally gotten around to look at your code, Geko... ._.(first five days away without internet, and then several more days being lazy)
That object.js collection of functions was a good idea
Today I'm going to try to make those optimizations to the polygon level I mentioned earlier somewhere(breaking it into smaller pieces in a grid of cells), and perhaps do some more work on Spyro's controls.
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#45 Jul 24, 2014 5:14 PM
- Stormy
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Re: Spyroforum Fan Game - Week of June 23rd
Alright, looks like we're at a bit of a standstill with this project.
First of all, is there anything I can do to help things along?
Secondly, I am going to start removing members from positions if they're not getting stuff done. This mostly means Breaking Bad right now. I understand you don't have much time with your two jobs, but if you're not going to have time I think it might be best if we left this to people who do. I'm going to consider you inactive in this if you can't have the sprite done by the end of the week.
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#46 Jul 24, 2014 6:14 PM
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Re: Spyroforum Fan Game - Week of June 23rd
If it would help, I could compile all the homeworld ideas thus far and allow people to choose which one would be best. I just don't want the level designers to feel that I'm taking over their position :x
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#47 Jul 24, 2014 6:33 PM
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Re: Spyroforum Fan Game - Week of June 23rd
I think that would be helpful. I haven't heard anything from them lately; maybe it would help to get a conversation going.
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#48 Jul 24, 2014 9:37 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
Yes, do that, RadSpyro
The collision grid works successfully, after a day of coding, so I'm going to submit it tomorrow when I've tidied up the code a bit.
I guess the sprites for things like gems and baskets/vases/chests could be made at this point, as they're "vital" to a Spyro game, yet relatively simple game objects(so adding them to the game shouldn't be very difficult).
After tomorrow, I'll be gone for a week again.
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#49 Jul 24, 2014 10:02 PM
- RadSpyro
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Re: Spyroforum Fan Game - Week of June 23rd
Okay then! Here were the homeworld proposed ideas:
- An Artisans themed homeworld
- A village surrounded with energy-poles
...And apparently that was it. I suggested a Gnorc Gnexus homeworld and a Dragon Shores level as an example, but that's all we have so far for homeworld suggestions.
Also, Sheep - What sizes would you prefer those sprites to be? I could take a shot at a couple
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#50 Jul 24, 2014 11:42 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
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