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		<title><![CDATA[Spyro the Dragon Forums / SpyroEdit Stuff [Spyro 2]]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=15645</link>
		<description><![CDATA[The most recent posts in SpyroEdit Stuff [Spyro 2].]]></description>
		<lastBuildDate>Wed, 13 Jun 2018 22:06:41 +0000</lastBuildDate>
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			<title><![CDATA[Re: SpyroEdit Stuff [Spyro 2]]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445841#p445841</link>
			<description><![CDATA[<p>i don&#039;t know how to change anything about the player other than position <img src="https://www.spyroforum.com/img/smilies/sad.png" width="15" height="auto" alt="sad" /> actually, i don&#039;t know if you can do that in SpyroEdit. that might require more complicated &quot;Kly_Men_COmpany&quot; or &quot;LXShadow&quot; type stuff <img src="https://www.spyroforum.com/img/smilies/tongue.png" width="15" height="auto" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Wed, 13 Jun 2018 22:06:41 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445841#p445841</guid>
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		<item>
			<title><![CDATA[Re: SpyroEdit Stuff [Spyro 2]]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445840#p445840</link>
			<description><![CDATA[<p>Now, if you could hack the game so you could play as hunter on skateboard, that&#039;d be cool! <img src="https://www.spyroforum.com/img/smilies/hunter2.png" width="15" height="auto" alt="hunter2" /> But I guess that would be much more difficult.</p>]]></description>
			<author><![CDATA[dummy@example.com (Gekoncze)]]></author>
			<pubDate>Wed, 13 Jun 2018 20:01:21 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445840#p445840</guid>
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			<title><![CDATA[Re: SpyroEdit Stuff [Spyro 2]]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445816#p445816</link>
			<description><![CDATA[<div class="quotebox"><cite>Gekoncze wrote:</cite><blockquote><div><p>You seem to enjoy hacking the game <img src="https://www.spyroforum.com/img/smilies/big_smile.png" width="15" height="auto" alt="big_smile" /></p></div></blockquote></div><p>i do <img src="https://www.spyroforum.com/img/smilies/big_smile.png" width="15" height="auto" alt="big_smile" /> just call me &quot;the bargain-bin LXShadow&quot;</p><br /><p>i also just realized, with the Earth Shapers, if you pause the game while they&#039;re falling into the lava, you could probably get their animations. just click &quot;Get Values&quot;. now i&#039;m curious if that works on land as well as in lava. i&#039;ll have to try that tomorrow.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Tue, 12 Jun 2018 02:57:07 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445816#p445816</guid>
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			<title><![CDATA[Re: SpyroEdit Stuff [Spyro 2]]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445807#p445807</link>
			<description><![CDATA[<p>You seem to enjoy hacking the game <img src="https://www.spyroforum.com/img/smilies/big_smile.png" width="15" height="auto" alt="big_smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Gekoncze)]]></author>
			<pubDate>Mon, 11 Jun 2018 22:29:55 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445807#p445807</guid>
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			<title><![CDATA[Re: SpyroEdit Stuff [Spyro 2]]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445794#p445794</link>
			<description><![CDATA[<p>ok, i found a really weird thing tonight. object <strong>302</strong> in Summer Forest. it&#039;s right &quot;near&quot; the Hurricos portal. when you put in that object number, its state will appear as <strong>-1</strong>. set it to <strong>1</strong>. it&#039;s a single letter. changing the number for <strong>&quot;Anim 1&quot;</strong> changes what letter appears. (1 = A, 2 = B, 3 = C, etc)</p><p>i don&#039;t know if you have to move the other stuff on the portal (letters, orbs etc) first in order to see this, since i had already done that beforehand. unfortunately i don&#039;t remember the object ID for the main Hurricos stuff.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Mon, 11 Jun 2018 01:57:43 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445794#p445794</guid>
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			<title><![CDATA[Re: SpyroEdit Stuff [Spyro 2]]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445675#p445675</link>
			<description><![CDATA[<p><strong>Fracture Hills</strong><br />1. satyrs. i just used the first one in the level, Object #<strong>57</strong>. free him. and then change his &quot;State&quot; to <strong>3</strong>, and he&#039;ll play the music again. (either that, or he&#039;ll just do the animation again - not sure why the music doesn&#039;t play sometimes.) you can get to the end with only one satyr free. and you can do this as many times as you like. <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /> </p><p>2. earthshapers. i used #<strong>72</strong> but you can use any earthshaper. state <strong>9</strong> is what they do when Hunter hits them with an arrow, but they get back up: they fall over, get up and laugh. you can do this as many times as you like. state <strong>13</strong> &quot;kills&quot; them, but you don&#039;t get an animation. it&#039;s like when you hit them with the superflame, they just explode. it seems they don&#039;t have a separate &quot;state&quot; for when they fall in lava, it&#039;s just some variation of state 13 (might be an &quot;Animation&quot; difference? possibly?) i wouldn&#039;t advise trying to bring the earthshapers back, though - the game tends to not like when you bring things back. it tends to crash.</p><br /><br /><p>by the way, i&#039;m not sure how you guys want me to do these threads? should i just update the original post to avoid spam? or should i make a new post here every time i discover something interesting so you get notified about it?</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Thu, 31 May 2018 03:38:36 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445675#p445675</guid>
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		<item>
			<title><![CDATA[SpyroEdit Stuff [Spyro 2]]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445614#p445614</link>
			<description><![CDATA[<p>stuff i discover in SpyroEdit that i think other people would find interesting. if anyone else plays with SpyroEdit, feel free to add to this!</p><p><strong>Aquaria Towers</strong><br />Hunter&#039;s manta ray&#039;s Object ID is <strong>213</strong>. if you set its &quot;State&quot; to <strong>1</strong>, you can ride it around freely. <img src="https://www.spyroforum.com/img/smilies/big_smile.png" width="15" height="auto" alt="big_smile" /> (you might have to do the first challenge before you can activate this?) now, the problem is doing it in the upper part of the level - it&#039;ll fail you, because you&#039;re not following the seahorse that appears. it seems if you activate this in the lower part of the level (it&#039;ll take a few seconds for the manta ray to appear), it won&#039;t fail you and you can ride it around as much as you want <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /> </p><p><strong>Crush&#039;s Dungeon</strong><br />Crush&#039;s Object ID is <strong>0</strong>. how i <em>think</em> this works is: attack him once, let him hit his club, etc. then set his &quot;State&quot; to <strong>4</strong>. he&#039;ll take damage immediately. you can just hit &quot;Set Value&quot; over and over until you defeat him. <em>(if somebody could double check this, that&#039;d be great)</em> all i know is, you have to hit him at LEAST one time before this works, otherwise he just defaults back to his standing / idle animation.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Mon, 21 May 2018 03:47:26 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445614#p445614</guid>
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