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		<title><![CDATA[Spyro the Dragon Forums / Updated Controls]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=15626</link>
		<description><![CDATA[The most recent posts in Updated Controls.]]></description>
		<lastBuildDate>Fri, 11 May 2018 03:18:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445486#p445486</link>
			<description><![CDATA[<p>I hadn&#039;t even thought of the special breath abilities you get from the orbs when fighting Ripto! <img src="https://www.spyroforum.com/img/smilies/yikes.png" width="15" height="auto" alt="yikes" /> I was just think Ice and Electricity, etc. Those others would be amazing to see implemented as a cheat code or something.</p>]]></description>
			<author><![CDATA[dummy@example.com (Aquila King)]]></author>
			<pubDate>Fri, 11 May 2018 03:18:21 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445486#p445486</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445479#p445479</link>
			<description><![CDATA[<p>Like Electric and Ice Breaths? Yeah if they added stuff like that I&#039;m game a quick cheat code and it gets added, having that on top of his signature Fire Breath/Flame and Charge would be good I&#039;d like the addition overall.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr. John)]]></author>
			<pubDate>Fri, 11 May 2018 02:36:43 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445479#p445479</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445476#p445476</link>
			<description><![CDATA[<div class="quotebox"><cite>Aquila King wrote:</cite><blockquote><div><div class="quotebox"><cite>Mr. John wrote:</cite><blockquote><div><p>I don&#039;t mind new or old controls ether way should be exciting, might be other things besides, the standard, flame, charge, and hover we&#039;ll see. I&#039;m fine regardless.</p></div></blockquote></div><p>I&#039;m curious. Would you (or anyone else) be down for adding in other breath abilities like in later games? (maybe as like a cheat code, or completion bonus, unlockable, etc.)</p><p>For me personally, so long as they don&#039;t add it as a crucial part of the original gameplay and it remains solely as an added bonus, I wouldn&#039;t mind. I&#039;d actually find it kinda fun. Alternate breath abilities was always an idea I wish was implemented in the original trilogy, cause it&#039;s such an interesting and unique concept that allows Spyro to interact with the environment in various ways that you can&#039;t do with just a simple flame breath. I think the original team at Insomniac would&#039;ve implemented it quite well in the originals if they had thought of it. I mean look at the variation they gave to Rathet and Clank&#039;s gun arsenal. If they had done that level of variation with Spyro&#039;s original breath ability, then perhaps they wouldn&#039;t have even dropped Spyro as one of their IPs.</p><p>That may be an unpopular opinion of mine though. I still love the originals with or without alternate breath abilities, just thought it&#039;d be a nice added flavor to it all.</p></div></blockquote></div><p>i would LOVE if they enabled the other breaths in other places. like you said, as a cheat or bonus or something. because with CheatEngine, i can even force-load certain abilities into other levels, but unless that ability is used <em>in that level</em>, it either won&#039;t work, or it&#039;ll crash the game. like if i isolate the value for that green breath Spyro gets in Ripto&#039;s Arena, i can make Spyro &quot;have&quot; that ability in, say, the Winter Tundra homeworld, but nothing will happen when Spyro does the breathing animation. sometimes the game just crashes.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Fri, 11 May 2018 02:27:43 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445476#p445476</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445466#p445466</link>
			<description><![CDATA[<div class="quotebox"><cite>Mr. John wrote:</cite><blockquote><div><p>I don&#039;t mind new or old controls ether way should be exciting, might be other things besides, the standard, flame, charge, and hover we&#039;ll see. I&#039;m fine regardless.</p></div></blockquote></div><p>I&#039;m curious. Would you (or anyone else) be down for adding in other breath abilities like in later games? (maybe as like a cheat code, or completion bonus, unlockable, etc.)</p><p>For me personally, so long as they don&#039;t add it as a crucial part of the original gameplay and it remains solely as an added bonus, I wouldn&#039;t mind. I&#039;d actually find it kinda fun. Alternate breath abilities was always an idea I wish was implemented in the original trilogy, cause it&#039;s such an interesting and unique concept that allows Spyro to interact with the environment in various ways that you can&#039;t do with just a simple flame breath. I think the original team at Insomniac would&#039;ve implemented it quite well in the originals if they had thought of it. I mean look at the variation they gave to Rathet and Clank&#039;s gun arsenal. If they had done that level of variation with Spyro&#039;s original breath ability, then perhaps they wouldn&#039;t have even dropped Spyro as one of their IPs.</p><p>That may be an unpopular opinion of mine though. I still love the originals with or without alternate breath abilities, just thought it&#039;d be a nice added flavor to it all.</p>]]></description>
			<author><![CDATA[dummy@example.com (Aquila King)]]></author>
			<pubDate>Fri, 11 May 2018 01:03:25 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445466#p445466</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445386#p445386</link>
			<description><![CDATA[<p>I don&#039;t mind new or old controls ether way should be exciting, might be other things besides, the standard, flame, charge, and hover we&#039;ll see. I&#039;m fine regardless.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr. John)]]></author>
			<pubDate>Sat, 05 May 2018 20:42:26 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445386#p445386</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445383#p445383</link>
			<description><![CDATA[<p>Something I just read on the Spyro reddit talking about this subject but not in the context of the Reignited Trilogy, Cyreides (Myth&#039;s Awaken Developer) says:</p><div class="quotebox"><blockquote><div><p>&quot;[In Spyro 1] Moving left or right while charging causes you to sort of slide around, as if Spyro is being carried by the momentum from charging forward still. In 2/3, this doesn&#039;t happen. You go directly where you&#039;re charging at with no sliding side to side.</p><p>Also, as far as I can tell, you stop quicker from a glide/charge in Spyro 1 vs the sequels. There&#039;s less skidding. This is especially noticeable when charging and jumping up stairs. In 2/3, you&#039;re far more likely to stun yourself and rebound off of the next step trying it than you are in the first game.&quot;</p></div></blockquote></div><p>I did always notice this when playing through the trilogy and transitioning to the Spyro 2 controls.&#160; Small things like this really impact your ability to control Spyro, so it goes without question that these controls would be similar throughout the trilogy coming this year.&#160; And if they don&#039;t make them the same, then they are way more faithful to the originals than we thought, lol.</p>]]></description>
			<author><![CDATA[dummy@example.com (riverhippo)]]></author>
			<pubDate>Sat, 05 May 2018 16:13:58 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445383#p445383</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445382#p445382</link>
			<description><![CDATA[<div class="quotebox"><cite>riverhippo wrote:</cite><blockquote><div><p>Also, am I the only one who occasionally mashed the x button thinking it would make me faster?</p></div></blockquote></div><p>i could never tell for sure if it actually made me faster or not, so i just did it.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Sat, 05 May 2018 16:01:00 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445382#p445382</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445381#p445381</link>
			<description><![CDATA[<p>Another inconsistency between 1 and 2+3&#160; is the X button in flight levels.&#160; In Spyro 1, pressing the x button made him fly up like a jump.&#160; Sometimes this was useful to quickly change your altitude.&#160; In 2 and 3, he still flaps his wings with the X button, but the movement was removed.&#160; I never understood why.&#160; Also, am I the only one who occasionally mashed the x button thinking it would make me faster?</p><p>I also just remembered that the flip and inverted flip in Spyro 1 wasn&#039;t duplicated either.&#160; Or maybe I just never knew that Spyro 2 and 3 had those abilities too.</p>]]></description>
			<author><![CDATA[dummy@example.com (riverhippo)]]></author>
			<pubDate>Sat, 05 May 2018 15:54:18 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445381#p445381</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445380#p445380</link>
			<description><![CDATA[<div class="quotebox"><cite>Aquila King wrote:</cite><blockquote><div><p>What changes (if any) would you support for Spyro&#039;s controls in the new trilogy?</p><p>I personally wouldn&#039;t mind the hover ability being implemented in the first game, and the roll ability being implemented in the other two games. But some might not like that.</p></div></blockquote></div><p>i&#039;d be okay with this, especially if - as riverhippo suggested - they were unlockable, or something.</p><p>i wouldn&#039;t want any of the other controls to change.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Sat, 05 May 2018 15:13:07 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445380#p445380</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445375#p445375</link>
			<description><![CDATA[<div class="quotebox"><cite>riverhippo wrote:</cite><blockquote><div><p>I think people underestimate the roll move. Yeah it was under-utilized in the first game and then never used again.&#160; But there were moments in Spyro 2 and 3 in which it might be more useful.&#160; If they decided to add it to the sequels, it might require some special button mapping, though.</p></div></blockquote></div><p>I agree. I actually used it quite frequently in Spyro 1, even though in most cases it wasn&#039;t necessary.</p><p>I think it&#039;s primarily viewed as useless simply because there were so few enemies or world-based scenarios where it was the preferred option. The only real place I can think of it being incredibly useful are against the dogs in Toasty. They could&#039;ve designed various enemies or maybe even some sort of platforming segments where rolling was incentivized, if not outright necessary. So really the roll ability&#039;s uselessness is more to do with the environment of Spyro worlds as opposed to the ability itself.</p>]]></description>
			<author><![CDATA[dummy@example.com (Aquila King)]]></author>
			<pubDate>Sat, 05 May 2018 03:29:47 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445375#p445375</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445372#p445372</link>
			<description><![CDATA[<p>I prefer continuity.&#160; I do not want hover to affect the game play of Spyro 1.&#160; If its identical to the hover in Spyro 2 and 3, it would be too easy to reach some of the more challenging ledges in Spyro 1.&#160; I think the best trade-off would be a way to unlock hover at the end of Spyro 1, maybe in the level Gnasty&#039;s Loot.</p><p>I think people underestimate the roll move. Yeah it was under-utilized in the first game and then never used again.&#160; But there were moments in Spyro 2 and 3 in which it might be more useful.&#160; If they decided to add it to the sequels, it might require some special button mapping, though.</p><p>Another minor example of this is Sparx&#039;s gem compass ability.&#160; Don&#039;t make it available in Ripto&#039;s Rage, as it doesn&#039;t make sense that you can do that all Spyro 2, but then have to unlock it in Midday Gardens in Spyro 3.</p><p>Headbash shouldn&#039;t be available until you buy it in Winter Tundra.</p><p>There&#039;s a way to synchronize the controls between the three games, without butchering the intended maneuverability of the player.&#160; Spyro should be the most under-powered at the beginning of Spyro 1.</p>]]></description>
			<author><![CDATA[dummy@example.com (riverhippo)]]></author>
			<pubDate>Sat, 05 May 2018 03:09:01 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445372#p445372</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445371#p445371</link>
			<description><![CDATA[<div class="quotebox"><cite>Paranoia wrote:</cite><blockquote><div><p>It would be cool if the double jump glitch from Spyro 2 stayed though but that&#039;s super unlikely</p></div></blockquote></div><p>Agreed. I want to break the game like you could in the original except in HD. It wouldn&#039;t be the same otherwise <img src="https://www.spyroforum.com/img/smilies/sad.png" width="15" height="auto" alt="sad" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Twingo)]]></author>
			<pubDate>Sat, 05 May 2018 03:01:40 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445371#p445371</guid>
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			<title><![CDATA[Re: Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445369#p445369</link>
			<description><![CDATA[<p>I&#039;m kind of a purist with the original games, but would be OK with those changes. Hover just makes sense for all games; they could even adjust ledges in spyro 1 to require hover in some situations. Roll was always pretty useless, so doesn&#039;t have much impact</p><p>It would be cool if the double jump glitch from Spyro 2 stayed though but that&#039;s super unlikely</p>]]></description>
			<author><![CDATA[dummy@example.com (Paranoia)]]></author>
			<pubDate>Sat, 05 May 2018 02:57:02 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445369#p445369</guid>
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			<title><![CDATA[Updated Controls]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=445368#p445368</link>
			<description><![CDATA[<p>What changes (if any) would you support for Spyro&#039;s controls in the new trilogy?</p><p>I personally wouldn&#039;t mind the hover ability being implemented in the first game, and the roll ability being implemented in the other two games. But some might not like that.</p>]]></description>
			<author><![CDATA[dummy@example.com (Aquila King)]]></author>
			<pubDate>Sat, 05 May 2018 01:48:02 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=445368#p445368</guid>
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