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		<title><![CDATA[Spyro the Dragon Forums / Has anyone seen this '08 Crash Landed demo?]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=14620</link>
		<description><![CDATA[The most recent posts in Has anyone seen this '08 Crash Landed demo?.]]></description>
		<lastBuildDate>Mon, 27 Apr 2015 20:09:26 +0000</lastBuildDate>
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			<title><![CDATA[Has anyone seen this '08 Crash Landed demo?]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=429778#p429778</link>
			<description><![CDATA[<p><iframe width="480" height="390" src="http://www.youtube.com/embed/Q4t0Jcmg42s?rel=0" frameborder="0"></iframe></p><div class="quotebox"><blockquote><div><p>Prolific DS/3DS developer Renegade Kid made a demo for a Crash Bandicoot DS game years ago. The test for Crash Landed was done in 2008 or 2009 for publisher Activision, according to Nintendo World Report&#039;s source, but the game was not picked up. Several Crash games were made for DS, but this was not one of them.</p><p>Now, for the first time, video of the unfinished (barely started!) demo has surfaced on YouTube. Renegade Kid co-founder Jools Watsham verified the existence of the demo, calling the video &quot;a blast from the past&quot; and revealing that the demo took two weeks to make.</p></div></blockquote></div><p>http://www.engadget.com/2013/01/11/renegade-kids-lost-crash-bandicoot-ds-prototype-revealed/</p><p>The levels/draw distance are huge for a DS game. Something keeps tugging at me how a Spyro game would&#039;ve worked in this engine.</p>]]></description>
			<author><![CDATA[dummy@example.com (Attackfrog277)]]></author>
			<pubDate>Mon, 27 Apr 2015 20:09:26 +0000</pubDate>
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