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		<title><![CDATA[Spyro the Dragon Forums / Guy's Trying to Create Spyro-y Portals]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=14335</link>
		<description><![CDATA[The most recent posts in Guy's Trying to Create Spyro-y Portals.]]></description>
		<lastBuildDate>Wed, 24 Dec 2014 17:14:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Guy's Trying to Create Spyro-y Portals]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=424774#p424774</link>
			<description><![CDATA[<div class="quotebox"><cite>Ulfbjörn wrote:</cite><blockquote><div><p>You have to offset the &quot;eye&quot;/&quot;camera&quot; position that the sky is rendered from based on the vector between the &quot;main&quot; (player) camera and the plane it is projected onto <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /><br />This allows you to &quot;peek&quot; to see things that lie behind its edges if you just look at it straight-on. For moving the sky you can just rotate the eye/camera rendering it.</p></div></blockquote></div><p> ah, that makes sense. </p><div class="quotebox"><cite>Ulfbjörn wrote:</cite><blockquote><div><div class="quotebox"><cite>36IStillLikeSpyro36 wrote:</cite><blockquote><div><p>in general, i&#039;m finding myself confused over how a separate plane can exist inside of another one</p></div></blockquote></div><p>What other plane...?</p></div></blockquote></div><p>you&#039;d have to check the article - that&#039;s the word the person used. i don&#039;t know if it&#039;s actually the correct term.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Wed, 24 Dec 2014 17:14:11 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=424774#p424774</guid>
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		<item>
			<title><![CDATA[Re: Guy's Trying to Create Spyro-y Portals]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=424767#p424767</link>
			<description><![CDATA[<p>You have to offset the &quot;eye&quot;/&quot;camera&quot; position that the sky is rendered from based on the vector between the &quot;main&quot; (player) camera and the plane it is projected onto <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /><br />This allows you to &quot;peek&quot; to see things that lie behind its edges if you just look at it straight-on. For moving the sky you can just rotate the eye/camera rendering it.</p><div class="quotebox"><cite>36IStillLikeSpyro36 wrote:</cite><blockquote><div><p>in general, i&#039;m finding myself confused over how a separate plane can exist inside of another one</p></div></blockquote></div><p>What other plane...?</p>]]></description>
			<author><![CDATA[dummy@example.com (Ulfbjörn)]]></author>
			<pubDate>Wed, 24 Dec 2014 13:35:08 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=424767#p424767</guid>
		</item>
		<item>
			<title><![CDATA[Re: Guy's Trying to Create Spyro-y Portals]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=424747#p424747</link>
			<description><![CDATA[<div class="quotebox"><cite>Ulfbjörn wrote:</cite><blockquote><div><p>It&#039;s really just a render of the skysphere for the target level pasted onto a quad at the back (or center if they are accessible from both sides) of those portals. I didn&#039;t read the blog entry, it seemed pretty lengthy, just thought I&#039;d summarize it for other lazy people. Still, it is a nice effect indeed <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /></p></div></blockquote></div><p>but wait, for some of the portals (especially in Spyro 1), the sky moves within the portal. how would that work? </p><p>(in general, i&#039;m finding myself confused over how a separate plane can exist inside of another one (as seen in the article), but that&#039;s okay.)</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Tue, 23 Dec 2014 18:10:05 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=424747#p424747</guid>
		</item>
		<item>
			<title><![CDATA[Re: Guy's Trying to Create Spyro-y Portals]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=424746#p424746</link>
			<description><![CDATA[<p>It&#039;s really just a render of the skysphere for the target level pasted onto a quad at the back (or center if they are accessible from both sides) of those portals. I didn&#039;t read the blog entry, it seemed pretty lengthy, just thought I&#039;d summarize it for other lazy people. Still, it is a nice effect indeed <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Ulfbjörn)]]></author>
			<pubDate>Tue, 23 Dec 2014 17:22:45 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=424746#p424746</guid>
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			<title><![CDATA[Guy's Trying to Create Spyro-y Portals]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=424625#p424625</link>
			<description><![CDATA[<p>Here&#039;s the link: ic5y.tumblr.com/post/78565825585/reprocucing-the-gates-from-ps1s-spyro-games</p>]]></description>
			<author><![CDATA[dummy@example.com (LocoGuy107)]]></author>
			<pubDate>Sat, 20 Dec 2014 04:05:06 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=424625#p424625</guid>
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