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		<title><![CDATA[Spyro the Dragon Forums / Cutscenes pre-redered?]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=14134</link>
		<description><![CDATA[The most recent posts in Cutscenes pre-redered?.]]></description>
		<lastBuildDate>Tue, 28 Oct 2014 03:50:18 +0000</lastBuildDate>
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			<title><![CDATA[Re: Cutscenes pre-redered?]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=421207#p421207</link>
			<description><![CDATA[<div class="quotebox"><cite>Agent9 wrote:</cite><blockquote><div><p>i had a thought that were pre rendered myself, but didnt think so because usually pre rendered cutscenes use nicer graphics (which is usually why they were pre rendered)<br />but how is spyro&#039;s cutscene model different than his in game one? is that for all the characters?</p></div></blockquote></div><p>there was a thread on here awhile ago about Spyro&#039;s nose in Spyro 1. it&#039;s colored differently in the cutscenes. i can&#039;t remember if there were other differences. </p><p>in Spyro 3, you can compare them a bit here: <a href="http://youtu.be/luL-1ljItjc?t=5m3s" rel="nofollow">http://youtu.be/luL-1ljItjc?t=5m3s</a></p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Tue, 28 Oct 2014 03:50:18 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=421207#p421207</guid>
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			<title><![CDATA[Re: Cutscenes pre-redered?]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=421205#p421205</link>
			<description><![CDATA[<div class="quotebox"><cite>Agent9 wrote:</cite><blockquote><div><p>i had a thought that were pre rendered myself, but didnt think so because usually pre rendered cutscenes use nicer graphics (which is usually why they were pre rendered)<br />but how is spyro&#039;s cutscene model different than his in game one? is that for all the characters?</p></div></blockquote></div><p>Many games make the models of characters in cutscenes higher quality than the out of cutscene ones, specifically because they can control the area that the cutscene takes place in, and also because performance matters less during a cutscene, as you&#039;re not actively controlling anything. I don&#039;t actually know how his cutscene model is different, it&#039;s just that attackfrog mentioned it, so I explained why they might make it different.</p>]]></description>
			<author><![CDATA[dummy@example.com (Flapjacks)]]></author>
			<pubDate>Tue, 28 Oct 2014 03:04:10 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=421205#p421205</guid>
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			<title><![CDATA[Re: Cutscenes pre-redered?]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=421199#p421199</link>
			<description><![CDATA[<p>i had a thought that were pre rendered myself, but didnt think so because usually pre rendered cutscenes use nicer graphics (which is usually why they were pre rendered)<br />but how is spyro&#039;s cutscene model different than his in game one? is that for all the characters?</p>]]></description>
			<author><![CDATA[dummy@example.com (CaptainBee)]]></author>
			<pubDate>Mon, 27 Oct 2014 23:28:33 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=421199#p421199</guid>
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			<title><![CDATA[Re: Cutscenes pre-redered?]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=421050#p421050</link>
			<description><![CDATA[<p>I highly doubt it&#039;s prerendered. It looks very much like it&#039;s rendered in-game, and considering that, it would be a very poor design choice to render a cutscene in-game, then have it play, sacrificing graphical fidelity and making the graphics inconsistent. As for Spyro&#039;s model being different, I can say I haven&#039;t noticed that before, but I can say that it&#039;s a common practice to have cutscene models be of a higher quality than in-game, because with cutscenes, they can limit things due to the player not being in control, whereas in gameplay, the player could run into more intensive areas, and lowering/limiting the models in gameplay as a whole avoids this and is much easier than implementing a system that lowers graphical fidelity on your player model when in certain areas, and also avoids inconsistency.</p>]]></description>
			<author><![CDATA[dummy@example.com (Flapjacks)]]></author>
			<pubDate>Sat, 25 Oct 2014 05:08:30 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=421050#p421050</guid>
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			<title><![CDATA[Cutscenes pre-redered?]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=421037#p421037</link>
			<description><![CDATA[<p>I was just having some technical curiosities about the original trilogy. Like what framerate the games run at or weather the cutscenes are pre-rendered or real time on the PS1(cut-scene Spyro has a different model from his in game counterpart). Is there any more interesting tidbits about the development of the insomniac trilogy that we don&#039;t know yet, like what engine they used?</p>]]></description>
			<author><![CDATA[dummy@example.com (Attackfrog277)]]></author>
			<pubDate>Fri, 24 Oct 2014 21:57:02 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=421037#p421037</guid>
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