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		<title><![CDATA[Spyro the Dragon Forums / This game is alot like Spyro 1...]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=13970</link>
		<description><![CDATA[The most recent posts in This game is alot like Spyro 1....]]></description>
		<lastBuildDate>Wed, 06 Aug 2014 21:43:25 +0000</lastBuildDate>
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			<title><![CDATA[This game is alot like Spyro 1...]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=415958#p415958</link>
			<description><![CDATA[<p>Playing through this and the first one again, I noticed that of all the Spyro games, these two are very similar.<br />1. The goals are similar. There are few sidequests or minigames aside from the sparx levels, but instead require the player to locate the dragons/fairies either through tasks or by simply finding them.<br />2. The story is simple, like the original.<br />3. The flight levels are quick and difficult like the original.<br />That being said, there are things in this game that could have possibly perfected the PS1 game if Insomniac had time to implement them there. <br />1. Since the methods of acquiring fairies is through locating the or preforming tasks(usually 1 per level), Vicarious Visions implemented diverse ways of getting these fairies the keep the game fresh like chasing thieves, flaming objects in levels and giving the player a different main task per level. The last one is somewhat present in Spyro 1 but not implemented enough, you free fairies in lofty castle, flame knights in haunted towers and chase thieves to unlock doors in gnasty&#039;s loot.<br />2. The fight levels are difficult in both but this game wins in two areas, a mini-boss is placed at the end of each level, and the game makes the player go through the speedway a second time under a trickier time limit, something that would&#039;ve extended the flight levels in Spyro 1.<br />3. In each level, like the Spyro 2 and 3, there are objects to flame in each level that grsant the player a reward if they flame a certain number. this could have extended the amount of time the player spends in Spyro 1&#039;s levels if it had be implemented there. There are flammable objects in that game but they don&#039;t reap any reward. Another thing to add is that there are no skillpoints in that game either.<br />My point is that if and HD trilogy remake comes out, adding details like the listed to Spyro 1 would smooth out the issues with the number of tasks in that game and lengthen the experience.</p>]]></description>
			<author><![CDATA[dummy@example.com (Attackfrog277)]]></author>
			<pubDate>Wed, 06 Aug 2014 21:43:25 +0000</pubDate>
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