<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<atom:link href="https://www.spyroforum.com/extern.php?action=feed&amp;tid=13868&amp;type=rss" rel="self" type="application/rss+xml" />
		<title><![CDATA[Spyro the Dragon Forums / Something I thought about......]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=13868</link>
		<description><![CDATA[The most recent posts in Something I thought about.......]]></description>
		<lastBuildDate>Sat, 28 Jun 2014 15:06:52 +0000</lastBuildDate>
		<generator>FluxBB</generator>
		<item>
			<title><![CDATA[Re: Something I thought about......]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=413713#p413713</link>
			<description><![CDATA[<p>Yeah, if it were as simple as adjusting a slider, all companies would be doing HD remakes of their classic games and they&#039;d only need to assign a single a developer to work on it for 8 hours, 16 tops.</p>]]></description>
			<author><![CDATA[dummy@example.com (RangerOfIthilien)]]></author>
			<pubDate>Sat, 28 Jun 2014 15:06:52 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=413713#p413713</guid>
		</item>
		<item>
			<title><![CDATA[Re: Something I thought about......]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=413694#p413694</link>
			<description><![CDATA[<div class="quotebox"><cite>LocoGuy107 wrote:</cite><blockquote><div><p>Oh, I&#039;d like this. I&#039;d definitely like this. All we need to do is to raise the bar of the polygons, make them finer, and we&#039;re all set!</p></div></blockquote></div><p>Nope, Hardware today interprets the old ways differently like if you ever installed Croc (PS1 game and made for PC for the old voodoo cards) You will clearly see the colours and textures completely screwed on MOST GPU&#039;s since they are sitting there going &quot;what da hell is this program trying to tell me?&quot;. If a new game was to be made it will have to use Directx 8 (or 7 on 2012 hardware) or newer. Or they can use OpenGL which is easier to use since most to all hardware (Even consoles as I read someone forced homebrew to use the GL side of an PS4s GPU).</p>]]></description>
			<author><![CDATA[dummy@example.com (NeoReaper)]]></author>
			<pubDate>Sat, 28 Jun 2014 09:17:59 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=413694#p413694</guid>
		</item>
		<item>
			<title><![CDATA[Re: Something I thought about......]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=413674#p413674</link>
			<description><![CDATA[<p>Oh, I&#039;d like this. I&#039;d definitely like this. All we need to do is to raise the bar of the polygons, make them finer, and we&#039;re all set!</p>]]></description>
			<author><![CDATA[dummy@example.com (LocoGuy107)]]></author>
			<pubDate>Fri, 27 Jun 2014 20:17:08 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=413674#p413674</guid>
		</item>
		<item>
			<title><![CDATA[Re: Something I thought about......]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=413670#p413670</link>
			<description><![CDATA[<p>Yeah, I don&#039;t think the real way to recapture the magic of the Spyro trilogy would be to regress back to the old technology, but rather use more updated development techniques, but with similar art direction and gameplay. Though it might be kind of cool (and probably less costly) to keep the same graphical fidelity as the old Playstation.</p><p>Just talking about this makes me really want an HD remake of Spyro 1-3 though.</p>]]></description>
			<author><![CDATA[dummy@example.com (Paranoia)]]></author>
			<pubDate>Fri, 27 Jun 2014 17:52:51 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=413670#p413670</guid>
		</item>
		<item>
			<title><![CDATA[Re: Something I thought about......]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=413660#p413660</link>
			<description><![CDATA[<p>People may disagree but because of technology in the new game engines and Hardware there will be no use or very little since the Engine does not store the game itself, just the means of making it. (A lot of hardware past 2012~ including console hardware removed the means of rendering the old way Spyro used to.) The only reason we can play it today is by Game Emulators and Glide wrappers which both CONVERT the original way of processing into something GPU&#039;s today understand without breaking down and dieing of a mental attack(Mis-interpreting instructions). Plus, if you really wanted the game to look like the original I think Unity can do this if you get very simple models to use and Unity works with most if not all hardware of today.</p>]]></description>
			<author><![CDATA[dummy@example.com (NeoReaper)]]></author>
			<pubDate>Fri, 27 Jun 2014 08:02:01 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=413660#p413660</guid>
		</item>
		<item>
			<title><![CDATA[Something I thought about......]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=413648#p413648</link>
			<description><![CDATA[<p>Since we all know by now that it is extremely unlikely that Insomniac will ever negotiate the rights to Spyro with Activision seeing they clearly don&#039;t care about the series anymore, what if Alex Hastings released the game engine he developed to create the original 3 games for commercial use or even free?</p><p><iframe width="480" height="390" src="http://www.youtube.com/embed/kVFMpBDIuzc?rel=0" frameborder="0"></iframe></p><p>In the video Hastings states, &quot;The engine to draw the environments has broken down into 7 different little renders that work on different levels of detail of the environment to try to keep the fact that would be 10,000 of different polygons into something more manageable.&quot;</p><p>Personally, I think this would be something nice to release to the nostalgic developers out there who want to develop fan games similar to the original series on the ps1 for nonprofit and recreational use. Furthermore, if developers had access to this engine it would provide them with ease in the process of creating the game. </p><p>What is your perspective on this??</p>]]></description>
			<author><![CDATA[dummy@example.com (spyroyo)]]></author>
			<pubDate>Fri, 27 Jun 2014 02:20:59 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=413648#p413648</guid>
		</item>
	</channel>
</rss>
