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		<title><![CDATA[Spyro the Dragon Forums / Spyro gameplay ideas]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=13090</link>
		<description><![CDATA[The most recent posts in Spyro gameplay ideas.]]></description>
		<lastBuildDate>Fri, 08 Mar 2013 01:44:39 +0000</lastBuildDate>
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			<title><![CDATA[Re: Spyro gameplay ideas]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=388842#p388842</link>
			<description><![CDATA[<p>Actually, I&#039;ve never played DotD, but the ability to fly was one of the few things that actually interested me about it. *shrugs* I don&#039;t like the legend of Spyro series in general and I absolutely hate games with fight stages. I think if done right a good flight mechanic would be good to pull off, but since this is just a script and not an actual game it&#039;s not as if anyone is going to actually have to play it. XD My whole fan script is more of a &quot;what if&quot; idea than an actual game.</p>]]></description>
			<author><![CDATA[dummy@example.com (wisprsinthedrk)]]></author>
			<pubDate>Fri, 08 Mar 2013 01:44:39 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=388842#p388842</guid>
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			<title><![CDATA[Re: Spyro gameplay ideas]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=388821#p388821</link>
			<description><![CDATA[<p>I would say unless it&#039;s restricted flight or only in certain areas (i.e. flight &quot;stages&quot;) I wouldn&#039;t suggest any form of permanent flight. That&#039;s one of the reasons I think DotD was bad (you know, besides all the other reasons it was bad. &gt;.&gt;).</p><p>As for normal controls, I would say ISLS had a good idea in the roll back and hover, and Sheep&#039;s supercharge idea would also be nice (since that was another fun thing about the original Spyros) It wouldn&#039;t even be too difficult, even if you stuck to the LoS type of gameplay, since Spyro&#039;s abilities changed from game to game. Just tack it onto the lightning alternate attack.</p>]]></description>
			<author><![CDATA[dummy@example.com (bane dragon)]]></author>
			<pubDate>Thu, 07 Mar 2013 18:04:22 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=388821#p388821</guid>
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			<title><![CDATA[Re: Spyro gameplay ideas]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=388813#p388813</link>
			<description><![CDATA[<p>Theres also a fan works forum too. <img src="https://www.spyroforum.com/img/smilies/tongue.png" width="15" height="auto" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (ccrogers15)]]></author>
			<pubDate>Thu, 07 Mar 2013 13:41:44 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=388813#p388813</guid>
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		<item>
			<title><![CDATA[Re: Spyro gameplay ideas]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=388812#p388812</link>
			<description><![CDATA[<p>This really isn&#039;t for a game in actual production. It&#039;s more like a fanfiction in game script form. Nobody&#039;s making an actual game out of this as of yet.</p>]]></description>
			<author><![CDATA[dummy@example.com (wisprsinthedrk)]]></author>
			<pubDate>Thu, 07 Mar 2013 13:16:27 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=388812#p388812</guid>
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			<title><![CDATA[Re: Spyro gameplay ideas]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=388809#p388809</link>
			<description><![CDATA[<p>This should be posted in the Fan Game Development forum.</p>]]></description>
			<author><![CDATA[dummy@example.com (ccrogers15)]]></author>
			<pubDate>Thu, 07 Mar 2013 11:17:40 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=388809#p388809</guid>
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		<item>
			<title><![CDATA[Re: Spyro gameplay ideas]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=388808#p388808</link>
			<description><![CDATA[<p>Is this 2d or 3d?<br />I&#039;d love a super charge that would let you charge up walls or in the ceiling.</p>]]></description>
			<author><![CDATA[dummy@example.com (Sheep)]]></author>
			<pubDate>Thu, 07 Mar 2013 11:08:47 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=388808#p388808</guid>
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		<item>
			<title><![CDATA[Re: Spyro gameplay ideas]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=388802#p388802</link>
			<description><![CDATA[<p>hover. that&#039;s a big one. </p><p>also, if you can work it in, be wild and add in the ability to roll back from Spyro 1.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Thu, 07 Mar 2013 08:26:50 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=388802#p388802</guid>
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			<title><![CDATA[Spyro gameplay ideas]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=388795#p388795</link>
			<description><![CDATA[<p>Again for the fan game script I&#039;m writing for Spyro. What do you guys like for game mechanics? I intend on keeping the traditional charge, fire, and headbutt as well as the glide. Is there anything else spyro should be able to do. In the third game I&#039;ll add flight.</p>]]></description>
			<author><![CDATA[dummy@example.com (wisprsinthedrk)]]></author>
			<pubDate>Thu, 07 Mar 2013 02:31:23 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=388795#p388795</guid>
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