<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<atom:link href="https://www.spyroforum.com/extern.php?action=feed&amp;tid=12922&amp;type=rss" rel="self" type="application/rss+xml" />
		<title><![CDATA[Spyro the Dragon Forums / Spyro 4]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=12922</link>
		<description><![CDATA[The most recent posts in Spyro 4.]]></description>
		<lastBuildDate>Mon, 10 Feb 2014 02:52:11 +0000</lastBuildDate>
		<generator>FluxBB</generator>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=404091#p404091</link>
			<description><![CDATA[<div class="quotebox"><cite>Ulfbjörn wrote:</cite><blockquote><div><p>Posting pictures now, are we?</p><p>Well, here&#039;s some homemade junk based off of Spyro 1 screenshotted from the old engine I wrote for this (warning: I&#039;m not really a graphics artist):<br /><a href="http://files.squarefantasy.net/screenshots/SpyroEngine_LowPolyScene.png" rel="nofollow">http://files.squarefantasy.net/screensh … yScene.png</a></p><br /><p>Anyway, I thought it was just me and the bad breaker working on this but since there seems to have been some new posts here I suppose I should explain the state of affairs.<br />So I&#039;m the game engine programmer; I had a decent environment (or well, still have I suppose) set up for this type of low-poly project, however there arose some issues with a third party library for collision detection which were promised to be rectified in a &quot;soon to be&quot; release by its author. However several months have since passed by without as much as a word from him and I kind of doubt anything more is going to be done for that library. I tried some fugly hacks to get it to work but it always ended up with access violations so I had to give up on that as well. An option is of course to write ones own collision routines; given the old-school character that is (was?) planned for this game a system using bounding boxes / spheres would probably be good enough. Due to the sudden halt in the development brought about by this, added to the fact that there didn&#039;t seem to be any 3D / 2D artists or animators around to supply any kind of media, the interest in the project took a dive and I&#039;ve been focusing on some other things.<br />As of current I am writing a render engine from scratch using DirectX 11; this has been an ongoing project for about two months now and it is coming along quite nicely. As it stands there&#039;s still a bit to go before this engine will fulfill all I&#039;ve intended for it, however it can <em>probably</em> be used for a PSX-esque Spyro game without too much additions to its current state, were that to be attempted. I do have other obligations to tend to at this time however, so I cannot really give any time frame other than that I could probably work on it to and fro whenever there&#039;s time.</p><p>However, to really get the ball rolling on this a serious 3D modeller would be needed, preferably one who could also do textures, UV mapping and animations, but those tasks can of course be split up among different people if desired.<br />I should point out that most original Spyro models were (and should be!) very low-poly and thus pretty &quot;square&quot;. Making such models, like in the above screenshot, really isn&#039;t all that hard and if anybody feels like giving it a try I urge you to do just that, even if you&#039;ve never made as much as a cube in a piece of 3D modelling software before. I could tell you the (few and repetitive) steps I used to make the above towers as well as how to texture them (the same process will work for most buildings in the PSX Spyro style), it shouldn&#039;t take much more than an hour to get this going. Character modelling and animations will of course require more dedication, but there are plenty of tutorials on this floating around if you have the spare time and want to give it a go.</p><br /><p>Well, that&#039;s enough writing for now I guess, but I&#039;ll start keeping an eye on this thread more often <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /></p></div></blockquote></div><p>Aw dang, that&#039;s really cool :0</p>]]></description>
			<author><![CDATA[dummy@example.com (Giganoto)]]></author>
			<pubDate>Mon, 10 Feb 2014 02:52:11 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=404091#p404091</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=404077#p404077</link>
			<description><![CDATA[<p>Yeah, Ulfbjörn is correct.</p><p>If only Skype didn&#039;t deliver that important message so late!</p><p>The good news is that my textures can be easily transported into the newer engine!</p>]]></description>
			<author><![CDATA[dummy@example.com (Breaking Bad)]]></author>
			<pubDate>Mon, 10 Feb 2014 00:09:55 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=404077#p404077</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=404075#p404075</link>
			<description><![CDATA[<p>I did some sphere x triangle collision checking in my sparx game, but idk if that&#039;s what you&#039;re looking for..</p>]]></description>
			<author><![CDATA[dummy@example.com (Gekoncze)]]></author>
			<pubDate>Sun, 09 Feb 2014 21:06:37 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=404075#p404075</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=404070#p404070</link>
			<description><![CDATA[<p>Posting pictures now, are we?</p><p>Well, here&#039;s some homemade junk based off of Spyro 1 screenshotted from the old engine I wrote for this (warning: I&#039;m not really a graphics artist):<br /><span class="postimg"><img src="http://files.squarefantasy.net/screenshots/SpyroEngine_LowPolyScene.png" alt="SpyroEngine_LowPolyScene.png" /></span></p><br /><p>Anyway, I thought it was just me and the bad breaker working on this but since there seems to have been some new posts here I suppose I should explain the state of affairs.<br />So I&#039;m the game engine programmer; I had a decent environment (or well, still have I suppose) set up for this type of low-poly project, however there arose some issues with a third party library for collision detection which were promised to be rectified in a &quot;soon to be&quot; release by its author. However several months have since passed by without as much as a word from him and I kind of doubt anything more is going to be done for that library. I tried some fugly hacks to get it to work but it always ended up with access violations so I had to give up on that as well. An option is of course to write ones own collision routines; given the old-school character that is (was?) planned for this game a system using bounding boxes / spheres would probably be good enough. Due to the sudden halt in the development brought about by this, added to the fact that there didn&#039;t seem to be any 3D / 2D artists or animators around to supply any kind of media, the interest in the project took a dive and I&#039;ve been focusing on some other things.<br />As of current I am writing a render engine from scratch using DirectX 11; this has been an ongoing project for about two months now and it is coming along quite nicely. As it stands there&#039;s still a bit to go before this engine will fulfill all I&#039;ve intended for it, however it can <em>probably</em> be used for a PSX-esque Spyro game without too much additions to its current state, were that to be attempted. I do have other obligations to tend to at this time however, so I cannot really give any time frame other than that I could probably work on it to and fro whenever there&#039;s time.</p><p>However, to really get the ball rolling on this a serious 3D modeller would be needed, preferably one who could also do textures, UV mapping and animations, but those tasks can of course be split up among different people if desired.<br />I should point out that most original Spyro models were (and should be!) very low-poly and thus pretty &quot;square&quot;. Making such models, like in the above screenshot, really isn&#039;t all that hard and if anybody feels like giving it a try I urge you to do just that, even if you&#039;ve never made as much as a cube in a piece of 3D modelling software before. I could tell you the (few and repetitive) steps I used to make the above towers as well as how to texture them (the same process will work for most buildings in the PSX Spyro style), it shouldn&#039;t take much more than an hour to get this going. Character modelling and animations will of course require more dedication, but there are plenty of tutorials on this floating around if you have the spare time and want to give it a go.</p><br /><p>Well, that&#039;s enough writing for now I guess, but I&#039;ll start keeping an eye on this thread more often <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Ulfbjörn)]]></author>
			<pubDate>Sun, 09 Feb 2014 20:30:57 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=404070#p404070</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403957#p403957</link>
			<description><![CDATA[<p>When i heard some music for spyro eclipse, i was pleasantly surprised at how spyro-like it sounded, while still being fresh. <img src="https://www.spyroforum.com/img/smilies/big_smile.png" width="15" height="auto" alt="big_smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Giganoto)]]></author>
			<pubDate>Sat, 08 Feb 2014 02:29:13 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403957#p403957</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403954#p403954</link>
			<description><![CDATA[<p>Sure Flapjacks, you got my skype, just start doing whatever <img src="https://www.spyroforum.com/img/smilies/wink.png" width="15" height="auto" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Breaking Bad)]]></author>
			<pubDate>Sat, 08 Feb 2014 02:20:33 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403954#p403954</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403948#p403948</link>
			<description><![CDATA[<p>That&#039;s right people, I&#039;m hired on this. And prepared to do any revisions on the story as i need to, because im almost 78% positive i wont get it right the first time lol</p>]]></description>
			<author><![CDATA[dummy@example.com (Giganoto)]]></author>
			<pubDate>Fri, 07 Feb 2014 23:37:14 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403948#p403948</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403905#p403905</link>
			<description><![CDATA[<p>If you want, I could try to make music for the game. I&#039;ve been following the guy making the music for Spyro Eclipse, and I was thinking of trying to make Spyro-like music myself.</p>]]></description>
			<author><![CDATA[dummy@example.com (Flapjacks)]]></author>
			<pubDate>Fri, 07 Feb 2014 04:59:33 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403905#p403905</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403897#p403897</link>
			<description><![CDATA[<p>Thanks, I love being heroes to people.</p><p>Yes, this is similar to the PS1 Games.</p><p>If you want to help with any stories, then you can talk to Giganoto, because she is working on the story at the moment.</p><p>Thanks.</p>]]></description>
			<author><![CDATA[dummy@example.com (Breaking Bad)]]></author>
			<pubDate>Fri, 07 Feb 2014 03:32:22 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403897#p403897</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403869#p403869</link>
			<description><![CDATA[<p>If this ever gets finished, you&#039;ll be my hero and I&#039;ll put a big poster of you above my bed. Will it be similar to the playstation 1 games of Spyro? If so, I&#039;d gladly help you with some stories for the portal worlds... I can&#039;t do scripting though xD</p>]]></description>
			<author><![CDATA[dummy@example.com (jehowi)]]></author>
			<pubDate>Thu, 06 Feb 2014 15:01:36 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403869#p403869</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403713#p403713</link>
			<description><![CDATA[<p>That grass looks grassilicious</p><p>Anyways this spyro fan game sounds promising so far. I&#039;ll be stalking it&#039;s progress here if ya don&#039;t mind...*hides in a bush*</p>]]></description>
			<author><![CDATA[dummy@example.com (Giganoto)]]></author>
			<pubDate>Wed, 05 Feb 2014 00:36:14 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403713#p403713</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403707#p403707</link>
			<description><![CDATA[<p>Handpainted in about 30 minutes. Originally a realistic texture I made for a past project, and I just filtered it. It&#039;s supposed to be grass, similar to Spyro, of course.</p><p>It&#039;s a 1k texture because it&#039;s the terrain&#039;s main texture. I&#039;m going to add some detail textures on top of it, and some decals to make it a bit more exciting.</p><p>And I forgot to make it tile, good thing that&#039;s kinda easy to do.</p>]]></description>
			<author><![CDATA[dummy@example.com (Breaking Bad)]]></author>
			<pubDate>Tue, 04 Feb 2014 23:23:48 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403707#p403707</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403706#p403706</link>
			<description><![CDATA[<p>Looks like grass or some nice mossy ground <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /> The size might be a little overkill, though:P (unless this is just something that will be beautifully scaled down to whatever size is necessary)</p>]]></description>
			<author><![CDATA[dummy@example.com (Sheep)]]></author>
			<pubDate>Tue, 04 Feb 2014 23:08:26 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403706#p403706</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403704#p403704</link>
			<description><![CDATA[<p>Wow, 2k views! Check out this texture I developed</p><p><span class="postimg"><img src="http://i.imgur.com/1PtyROT.jpg" alt="1PtyROT.jpg" /></span></p><p>Any guesses to what it is?</p>]]></description>
			<author><![CDATA[dummy@example.com (Breaking Bad)]]></author>
			<pubDate>Tue, 04 Feb 2014 22:00:13 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403704#p403704</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spyro 4]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=402211#p402211</link>
			<description><![CDATA[<p>If yall are interested, just add bigmeth007 on skype!</p>]]></description>
			<author><![CDATA[dummy@example.com (Breaking Bad)]]></author>
			<pubDate>Mon, 20 Jan 2014 16:55:58 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=402211#p402211</guid>
		</item>
	</channel>
</rss>
