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		<title><![CDATA[Spyro the Dragon Forums / Gulp's Overlook skill point]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=12579</link>
		<description><![CDATA[The most recent posts in Gulp's Overlook skill point.]]></description>
		<lastBuildDate>Sun, 11 Mar 2012 17:52:45 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gulp's Overlook skill point]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=367463#p367463</link>
			<description><![CDATA[<div class="quotebox"><cite>36IStillLikeSpyro36 wrote:</cite><blockquote><div><p>i think the developers -expected- the first one, but put the second option in there because, like you said, it&#039;s more fun. i really believe that some of the secrets in Spyro games were set up for people. </p><p>think about Fireworks Factory in the 3rd game: you do the proxy jump, and (if you do it right) you land on top of that ledge. why can you stand on that ledge? why don&#039;t you slip? or fall through it? and then you fall down, and the hidden cave is right there. it&#039;s not on the other side of the level or anything.</p></div></blockquote></div><p>Yes, when there is some &quot;unreachable&quot; place, you fall through the textures, but on some places you can walk happily without accident. I am often thinking about Midnight mountain&#039;s&#160; island - I saw video where somebody got to some unreachable places here (of course using gameshark) and there was stable ground... maybe there is also some way to get to that island. (btw there are some lives here - I flew close enough the island to see them)</p>]]></description>
			<author><![CDATA[dummy@example.com (Gekoncze)]]></author>
			<pubDate>Sun, 11 Mar 2012 17:52:45 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=367463#p367463</guid>
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			<title><![CDATA[Re: Gulp's Overlook skill point]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=367251#p367251</link>
			<description><![CDATA[<p>I didn&#039;t know there was a skill point for that, but I always thought there should be. I remember always trying to shoot Ripto but missing because the camera would reposition itself before I could aim properly. I must have gotten it at one point because I&#039;m sure I&#039;ve gotten all the skill points. Maybe I shot him once by accident and didn&#039;t realize it. </p><p>Anyway, IMO the first one is probably more likely because it looks a lot more achievable. I had no idea you could even get over to where he is. But considering how the camera moves like you&#039;re &quot;supposed&quot; to be focusing on Gulp... maybe it is the second one.</p>]]></description>
			<author><![CDATA[dummy@example.com (Stormy)]]></author>
			<pubDate>Sat, 10 Mar 2012 00:09:45 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=367251#p367251</guid>
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			<title><![CDATA[Re: Gulp's Overlook skill point]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=367228#p367228</link>
			<description><![CDATA[<p>i think the developers -expected- the first one, but put the second option in there because, like you said, it&#039;s more fun. i really believe that some of the secrets in Spyro games were set up for people. </p><p>think about Fireworks Factory in the 3rd game: you do the proxy jump, and (if you do it right) you land on top of that ledge. why can you stand on that ledge? why don&#039;t you slip? or fall through it? and then you fall down, and the hidden cave is right there. it&#039;s not on the other side of the level or anything.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Fri, 09 Mar 2012 22:45:37 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=367228#p367228</guid>
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			<title><![CDATA[Gulp's Overlook skill point]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=367213#p367213</link>
			<description><![CDATA[<p>I just thought a little bit about the skill point in this level. There are 2 ways how you can get it and I wonder <strong>which one may be the &quot;official&quot;</strong> way to get the skill point (the way developers wanted you to do it). What do you think? I think it may be the 2nd one, because it is more fun than the 1st.<br />(I put spoiler here in case someone would like to find out the skill point him/herself)<br />1) </p><div class="quotebox" style="padding: 0px;"><div onclick="var e,d,c=this.parentNode,a=c.getElementsByTagName('div')[1],b=this.getElementsByTagName('span')[0];if(a.style.display!=''){while(c.parentNode&&(!d||!e||d==e)){e=d;d=(window.getComputedStyle?getComputedStyle(c, null):c.currentStyle)['backgroundColor'];if(d=='transparent'||d=='rgba(0, 0, 0, 0)')d=e;c=c.parentNode;}a.style.display='';a.style.backgroundColor=d;b.innerHTML='&#9650;';}else{a.style.display='none';b.innerHTML='&#9660;';}" style="font-weight: bold; cursor: pointer; font-size: 0.9em;"><span style="padding: 0 5px;">&#9660;</span>Hidden text</div><div style="padding: 6px; margin: 0; display: none;"><p> Shooting Ripto with a rocket. </p></div></div><p>2) </p><div class="quotebox" style="padding: 0px;"><div onclick="var e,d,c=this.parentNode,a=c.getElementsByTagName('div')[1],b=this.getElementsByTagName('span')[0];if(a.style.display!=''){while(c.parentNode&&(!d||!e||d==e)){e=d;d=(window.getComputedStyle?getComputedStyle(c, null):c.currentStyle)['backgroundColor'];if(d=='transparent'||d=='rgba(0, 0, 0, 0)')d=e;c=c.parentNode;}a.style.display='';a.style.backgroundColor=d;b.innerHTML='&#9650;';}else{a.style.display='none';b.innerHTML='&#9660;';}" style="font-weight: bold; cursor: pointer; font-size: 0.9em;"><span style="padding: 0 5px;">&#9660;</span>Hidden text</div><div style="padding: 6px; margin: 0; display: none;"><p> Flaming or charging him yourself... you can get here with double jump caused by Gulp landing. </p></div></div>]]></description>
			<author><![CDATA[dummy@example.com (Gekoncze)]]></author>
			<pubDate>Fri, 09 Mar 2012 19:30:56 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=367213#p367213</guid>
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