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		<title><![CDATA[Spyro the Dragon Forums / If you owned Spyro]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=10805</link>
		<description><![CDATA[The most recent posts in If you owned Spyro.]]></description>
		<lastBuildDate>Wed, 04 Jun 2014 06:04:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=411606#p411606</link>
			<description><![CDATA[<p>If I Owned the series,<br />I Should create new characters, And create a grand new Spyro game.</p>]]></description>
			<author><![CDATA[dummy@example.com (thetruefan)]]></author>
			<pubDate>Wed, 04 Jun 2014 06:04:16 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=411606#p411606</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=411596#p411596</link>
			<description><![CDATA[<div class="quotebox"><cite>36IStillLikeSpyro36 wrote:</cite><blockquote><div><p>(edit: welcome to the site, btw!) </p><p>out of curiosity, why DOTD? i know ETD was loaded with bugs, but i&#039;m kind of wondering about DOTD.</p></div></blockquote></div><br /><p>It&#039;s obvious: awkwardly executed dialogue, emotionless gestures, limited flying (you&#039;re forced to do platforming in certain sections, and they promised free &quot;anytime flight&quot;), some problematic combat, slightly repetitive combat, brash camera angles (they would confuse some players).</p><p>I mean, I liked the idea of the whole heavy/light elemental attacks thing, but they should have done a button-combo system (L1 + square for heavy, L1 + circle for light) rather than a pressure-sensitive system.</p>]]></description>
			<author><![CDATA[dummy@example.com (LocoGuy107)]]></author>
			<pubDate>Wed, 04 Jun 2014 01:35:04 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=411596#p411596</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=411595#p411595</link>
			<description><![CDATA[<p>I&#039;d go with my Spyro Enchanted idea.</p>]]></description>
			<author><![CDATA[dummy@example.com (LocoGuy107)]]></author>
			<pubDate>Wed, 04 Jun 2014 01:17:13 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=411595#p411595</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=408025#p408025</link>
			<description><![CDATA[<p>The LoS series did have a large amount of narrative potential, it just wasn&#039;t well executed.&#160; What I&#039;d do is start with deconstructing the series to find out how everything ticks- where the characters, plot, and environment begin to fail, or break down.</p><p>On the subject of how everything breaks down, Spyro is often slaughtering several dozens of apes in each fight, almost simultaneously.&#160; I know Cynder had some effect on the end result of the conflict, but if a 12 year old dragon can beat half their army into the dirt, and often without even needing his elemental attacks, why did the war referenced in Ignitus&#039;s narration end the way it did?&#160; If anything, Spyro shouldn&#039;t have been able to psychologically recover from fighting as much as he did in the manner presented. The elevated level of depth in the story doesn&#039;t allow for it. ANB provides quite a bit of nightmare fuel for the young dragon to shake to on its very own.</p><p> Looking at that, and maintaining the story structure with a few alterations, Spyro should primarily have been only fighting as a last resort- he&#039;s outnumbered and outgunned. For a decent example of that kind of gameplay, think some of the earlier Metal Gear games. You&#039;re not going to survive a prolonged conflict, so your only recourse is to hide. Given the primary setup and focus of the story though, this should be blended with a few bits of rest to allow for enjoyment of the environment. Make combat punishing, and extremely difficult, but not outright impossible. Also, very little of the characterization occurred during gameplay itself. Given the manner of medium used to present the story, start to present some small bits of how Spyro works in the way he interacts with the world.&#160; Maybe he sees it as more of a grand puzzle, calculating and predicting the motions of his enemy so as to allow for critical maneuvers- presented by a system capitalizing on timed attacks being primarily more effective than random, brute force strikes- Dark Souls style attack interrupts or even general combat ethos- puzzle based systems or riddles out of combat, or even some extreme platforming Portal style.&#160; Maybe he&#039;s better at maneuvering midair than on the ground- or just better at maneuvering in general- in game, that translates to large strung combos where you stay out of the enemy&#039;s way by quickly dodging strikes made against you while simultaneously jumping over to his back to continue your assault while you&#039;re fighting. When you&#039;re not in combat, you try to take advantage of the environment as a platformer in the vein of the original spyro games or even, should you get carried away, some inspiration from the mobility options in Mirror&#039;s Edge.</p><p>Either way, the solution appears to me to be to use a deeper story- which makes the game that much more meaningful to us- and combine it with well thought out gameplay.&#160; The world of the game and the narrative are not two different places, something most games seem to forget. With this in mind, you need to redevelop how everyone interacts with each other. Cynder, for example, starts out as a villain.&#160; Look at how that effects her. Does she feel remorse, or is she disconnected from the experience- referencing the phrase &quot;An action done by me against my will is not my action&quot;. Her skillset should indicate this military experience she appears to have possessed, and her interactions with both the world and it&#039;s inhabitants needs to reflect her worldview. Does she strike hard and fast- going for pragmatic quick finishes using all resources at her disposal, or does she engage in a more sadistic or careful style of combat- seeking full retribution from her targets or even just trying to keep the blades away from her scales.&#160; Spyro, on another hand, is too goody two shoes to really work out without some depth.&#160; How does he interact with the world? Does his combat differ from how he begins his journey to it&#039;s end? If so, how and why does it change. It needs to have some form of meaning- the more desperate and pragmatic his moveset, the more apparent his stress or experience, even, becomes.&#160; Why does he act the hero in all of this- what really drives him? Does he really want to do good just to help others, or does he have a more personal stake in the matter.&#160; Most depictions show him as primarily benevolent, with a few things which seriously irk him. In the extremely simplified matter of the last couple of sentences, how is he supposed to be characterized- noble paladin or morally ambiguous vigilante?</p><p>Overall, the earlier suggestion of Dark Souls&#039; style of combat/exploration seems to work best in my mind, mixed in with stealth and nodding back to the original games with a healthy dose of platforming appears to be a decent gameplay angle. You should only focus on the story once you have a solid idea of what mechanics you&#039;re using, and then, you let the mechanics and the ingame work do the majority of the storytelling. Don&#039;t tell your players how the world got to where it is outright, allow them to experience it for themselves.</p><p>Note: This was a semirushed post, with several ideas represented but probably not quite as polished or explained as I&#039;d like. I&#039;ll edit what needs to be edited if people begin pointing out flaws in my presentation.</p>]]></description>
			<author><![CDATA[dummy@example.com (Arenvir 98)]]></author>
			<pubDate>Mon, 24 Mar 2014 00:34:39 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=408025#p408025</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=407975#p407975</link>
			<description><![CDATA[<p>ah. yeah, the plotholes were kinda bad, weren&#039;t they? you may enjoy this post i made in another thread, check out the &quot;Hidden text&quot;:</p><p><a href="http://www.spyroforum.com/viewtopic.php?pid=404792#p404792" rel="nofollow">http://www.spyroforum.com/viewtopic.php … 92#p404792</a></p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Sat, 22 Mar 2014 05:18:44 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=407975#p407975</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=407959#p407959</link>
			<description><![CDATA[<div class="quotebox"><cite>36IStillLikeSpyro36 wrote:</cite><blockquote><div><p>(edit: welcome to the site, btw!) </p><p>out of curiosity, why DOTD? i know ETD was loaded with bugs, but i&#039;m kind of wondering about DOTD.</p></div></blockquote></div><p>(Thanks. ^.^)<br />The reason I would have DotD redone is because of all the plot holes. Not much more I can say on that, really...XP</p>]]></description>
			<author><![CDATA[dummy@example.com (cowpowa23)]]></author>
			<pubDate>Fri, 21 Mar 2014 18:01:39 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=407959#p407959</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=407948#p407948</link>
			<description><![CDATA[<p>(edit: welcome to the site, btw!) </p><p>out of curiosity, why DOTD? i know ETD was loaded with bugs, but i&#039;m kind of wondering about DOTD.</p>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Fri, 21 Mar 2014 02:36:31 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=407948#p407948</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=407947#p407947</link>
			<description><![CDATA[<p>I&#039;d remake DotD and Enter the Dragonfly.<br />After that? Who knows..</p>]]></description>
			<author><![CDATA[dummy@example.com (cowpowa23)]]></author>
			<pubDate>Fri, 21 Mar 2014 02:19:08 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=407947#p407947</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=403209#p403209</link>
			<description><![CDATA[<p>I&#039;d bring back The Legend of Spyro series. There are so many possibilities to continue the story.</p>]]></description>
			<author><![CDATA[dummy@example.com (mrthischarmingman2)]]></author>
			<pubDate>Wed, 29 Jan 2014 15:29:38 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=403209#p403209</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=402543#p402543</link>
			<description><![CDATA[<p>I wouldn&#039;t say platformers have been dying out. Mario is still going strong, and im fairly certain a new crash bandicoot game would do well. I think spyro could too. I don&#039;t know though <img src="https://www.spyroforum.com/img/smilies/tongue.png" width="15" height="auto" alt="tongue" /> If i owned spyro, what would i do? Considering there&#039;s the people who want the original games back, and the legend of spyro back, I&#039;d try to do sort of a mixture of both. I&#039;d include all the characters from the original games, and some from the legend of spyro. I&#039;d change cynder though (sorry, i gotta. Then again, a lot of cynder fans may or may not get mad at that?) I wouldn&#039;t make her a love interest, perhaps just an important figure in the game, like zelda is in legend of zelda (twilight princess, ocarina of time. Those games) Quiet, dedicated to whatever she may do, protecting, ruling, whatever. Polite, not very outspoken. Spyro I would make like he was in the original games, I mean that was the best version of him. (Though maybe the legend of spyro fans disagree? The original being the best version is MY opinion so) Speaking of that, I&#039;d have to listen to some of the things the fans say. All the fans. I&#039;d add the guardians from the legend of spyro in there, I&#039;m sure they could fit. Their personalities actually work. I&#039;d add the dragons from the original spyro the dragon too, the ones ya rescued, remember them?. I&#039;d make it so you could play as spyro, maybe sheila, bentley, sgt byrd, agent 9, those guys too yeah. The graphics of course, with the recent technology, I would make as incredible as i possibly could. Making it a bit cartoony like with the characters, spyro and what not, with beautifully realistic looking elements like the backgrounds, the trees the grass. The story? I&#039;m really not sure, I&#039;m not sure about a past villain returning. A new villain might be in order just to make things saucy. Maybe I&#039;d make ripto return, but not as a villain persay. More like an anti hero who still despises spyro but is after a new goal that wouldn&#039;t really affect others too badly, but probably *bleep* people off. I wouldn&#039;t make him be in it too much, if in it at all, maybe just for a cameo. Anyways, the new villain, at first you wouldn&#039;t know what he was really after, but in the end is actually after one thing. (cough spyro. I havent come up for a reason why but it would be dramatic once spyro found out that mister nasty wasty was after him the whole time for some reason or whatever that may be. MAYBE THE VILLAIN COULD BE HIS FATHER- nah thats too cliche forget that nevermind) Wow this is getting fanficy. Er..yeah you probably dont want me making a spyro game</p>]]></description>
			<author><![CDATA[dummy@example.com (Giganoto)]]></author>
			<pubDate>Thu, 23 Jan 2014 01:15:03 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=402543#p402543</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=402405#p402405</link>
			<description><![CDATA[<p>I would revert him back to the old Series. That Skylanders crap is stupid.</p>]]></description>
			<author><![CDATA[dummy@example.com (robbiepayne97)]]></author>
			<pubDate>Wed, 22 Jan 2014 03:49:04 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=402405#p402405</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=396642#p396642</link>
			<description><![CDATA[<div class="quotebox"><cite>wisprsinthedrk wrote:</cite><blockquote><div><p>[...]One thing from the LoS trilogy I would keep though is the health bar. Three hits is rarely enough for modern gaming.</p></div></blockquote></div><p>Well, I like me some <strong>challenge</strong>, It makes you play more carefully and it also makes it a lot more satisfying to finally manage a challenging glide and tocollect extra lifes.&#160; <img src="https://www.spyroforum.com/img/smilies/smile.png" width="15" height="auto" alt="smile" /> </p><p><strong>Challenge</strong> is also something, that I wish for in a new &#039;classic&#039; style Spyro game. There are rarely any challenging Platformers out there these day.</p>]]></description>
			<author><![CDATA[dummy@example.com (Hulk)]]></author>
			<pubDate>Fri, 06 Sep 2013 18:03:54 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=396642#p396642</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=396244#p396244</link>
			<description><![CDATA[<p>There&#039;s not too much I could say that others haven&#039;t already. I would try and make it more like the originals, but add some flare to keep it modern. Storytelling has become a much bigger part of games now, so I like the idea of a more detailed dragon culture and environment. One thing I would really focus on is the exploration aspect the old series had. With the consoles of today the worlds could be a lot more grand and magical. Spyro would have a purpose for his gliding ability and would have neat collectibles. One thing from the LoS trilogy I would keep though is the health bar. Three hits is rarely enough for modern gaming.</p>]]></description>
			<author><![CDATA[dummy@example.com (wisprsinthedrk)]]></author>
			<pubDate>Wed, 28 Aug 2013 03:50:57 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=396244#p396244</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=396161#p396161</link>
			<description><![CDATA[<p>I&#039;d try to bring spyro back to its roots, but make the best of modern console tech and I&#039;d try to flesh out the world a bit more to, or at least the basic hub worlds since I know the portal worlds are a bit more random. I&#039;d add in maybe a few more consistent power-ups, similar to how you occasionally found the superflame charge and got the ice breath for one level.</p>]]></description>
			<author><![CDATA[dummy@example.com (pieman280)]]></author>
			<pubDate>Sun, 25 Aug 2013 17:15:32 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=396161#p396161</guid>
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			<title><![CDATA[Re: If you owned Spyro]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=396151#p396151</link>
			<description><![CDATA[<p>if i owned Spyro, i would remake the first 2 TLOS games with level select, and add *true* free flight to all three of them. it&#039;d glitch up the first 2 especially, with different areas of each level being separated by empty space*, but that&#039;s part of the fun, right? </p><p>i would continue to make new original Spyro games, in the same exact style as they were made on the PS1. i&#039;d make sure to throw in extra goodies for glitchers.** </p><p>i would make Spyro merchandise that is not only cool, but is available in MORE than 5 copies that are all in Japan. </p><p>i&#039;d try to get the rest of the soundtracks legally released. come on, this is good music, people. </p><p>i&#039;d have Spyro 4 (ETD) redone, and finished like the developers wanted it to be. </p><p>* </p><div class="quotebox" style="padding: 0px;"><div onclick="var e,d,c=this.parentNode,a=c.getElementsByTagName('div')[1],b=this.getElementsByTagName('span')[0];if(a.style.display!=''){while(c.parentNode&&(!d||!e||d==e)){e=d;d=(window.getComputedStyle?getComputedStyle(c, null):c.currentStyle)['backgroundColor'];if(d=='transparent'||d=='rgba(0, 0, 0, 0)')d=e;c=c.parentNode;}a.style.display='';a.style.backgroundColor=d;b.innerHTML='&#9650;';}else{a.style.display='none';b.innerHTML='&#9660;';}" style="font-weight: bold; cursor: pointer; font-size: 0.9em;"><span style="padding: 0 5px;">&#9660;</span>Hidden text</div><div style="padding: 6px; margin: 0; display: none;"><p>it&#039;s true! for example, you can theoretically get back to the beginning of the Ancient Grove from the area where you jump across the tree branches! all of these parts of the level are in the same area, just separated by a bunch of empty space. this is true for, i think, all levels of A New Beginning and The Eternal Night. you can see some of them in The Eternal Night by doing the Dark Spyro glitch --&gt; ice breath, turn into Dark Spyro, X, X, triangle over and over again. </p></div></div><p>** </p><div class="quotebox" style="padding: 0px;"><div onclick="var e,d,c=this.parentNode,a=c.getElementsByTagName('div')[1],b=this.getElementsByTagName('span')[0];if(a.style.display!=''){while(c.parentNode&&(!d||!e||d==e)){e=d;d=(window.getComputedStyle?getComputedStyle(c, null):c.currentStyle)['backgroundColor'];if(d=='transparent'||d=='rgba(0, 0, 0, 0)')d=e;c=c.parentNode;}a.style.display='';a.style.backgroundColor=d;b.innerHTML='&#9650;';}else{a.style.display='none';b.innerHTML='&#9660;';}" style="font-weight: bold; cursor: pointer; font-size: 0.9em;"><span style="padding: 0 5px;">&#9660;</span>Hidden text</div><div style="padding: 6px; margin: 0; display: none;"><p> i could base it on dreams that i&#039;ve had about Spyro. and i&#039;d make them all free, not as DLC. all you have to do is do the right glitch. </p></div></div>]]></description>
			<author><![CDATA[dummy@example.com (36IStillLikeSpyro36)]]></author>
			<pubDate>Sun, 25 Aug 2013 06:25:07 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=396151#p396151</guid>
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