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		<title><![CDATA[Spyro the Dragon Forums / Making a game]]></title>
		<link>https://www.spyroforum.com/viewtopic.php?id=10358</link>
		<description><![CDATA[The most recent posts in Making a game.]]></description>
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			<title><![CDATA[Re: Making a game]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=307257#p307257</link>
			<description><![CDATA[<p>Sample application they bundle with the engine....</p>]]></description>
			<author><![CDATA[dummy@example.com (Spyrorocks)]]></author>
			<pubDate>Sat, 12 Dec 2009 08:28:40 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=307257#p307257</guid>
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			<title><![CDATA[Re: Making a game]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=307082#p307082</link>
			<description><![CDATA[<div class="quotebox"><cite>Spyrorocks wrote:</cite><blockquote><div><p>I don&#039;t doubt you can change the default text from the sdk sample application they bundle with the package.</p></div></blockquote></div><p>Sample application? This isn&#039;t a sample application. I bought it for $150 and have full access to the source code.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neotyguy40)]]></author>
			<pubDate>Thu, 10 Dec 2009 22:38:35 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=307082#p307082</guid>
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			<title><![CDATA[Re: Making a game]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=307007#p307007</link>
			<description><![CDATA[<p>I don&#039;t doubt you can change the default text from the sdk sample application they bundle with the package.</p>]]></description>
			<author><![CDATA[dummy@example.com (Spyrorocks)]]></author>
			<pubDate>Thu, 10 Dec 2009 06:47:49 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=307007#p307007</guid>
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			<title><![CDATA[Re: Making a game]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=306993#p306993</link>
			<description><![CDATA[<div class="quotebox"><cite>Spyrorocks wrote:</cite><blockquote><div><p>lol &quot;Welcome to the Torque demo app&quot;</p></div></blockquote></div><p>Ohh yea, I can change that to whatever I want. It just defaults to that. Sort of strange since I have the entire SDK and not the demo version.</p><p><span class="postimg"><img src="http://img687.imageshack.us/img687/3407/screenshot20091209at105.png" alt="screenshot20091209at105.png" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (Neotyguy40)]]></author>
			<pubDate>Thu, 10 Dec 2009 03:52:48 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=306993#p306993</guid>
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		<item>
			<title><![CDATA[Re: Making a game]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=306992#p306992</link>
			<description><![CDATA[<p>lol &quot;Welcome to the Torque demo app&quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (Spyrorocks)]]></author>
			<pubDate>Thu, 10 Dec 2009 03:44:18 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=306992#p306992</guid>
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			<title><![CDATA[Making a game]]></title>
			<link>https://www.spyroforum.com/viewtopic.php?pid=306989#p306989</link>
			<description><![CDATA[<p>I have been making alot of progress on my game, and I just wanted to show some small bits that I have gotten done on my game I&#039;ve been making for the iPhone/iPod Touch.</p><p>Here is an (untextured) shotgun that I will be putting in:</p><div class="quotebox" style="padding: 0px;"><div onclick="var e,d,c=this.parentNode,a=c.getElementsByTagName('div')[1],b=this.getElementsByTagName('span')[0];if(a.style.display!=''){while(c.parentNode&&(!d||!e||d==e)){e=d;d=(window.getComputedStyle?getComputedStyle(c, null):c.currentStyle)['backgroundColor'];if(d=='transparent'||d=='rgba(0, 0, 0, 0)')d=e;c=c.parentNode;}a.style.display='';a.style.backgroundColor=d;b.innerHTML='&#9650;';}else{a.style.display='none';b.innerHTML='&#9660;';}" style="font-weight: bold; cursor: pointer; font-size: 0.9em;"><span style="padding: 0 5px;">&#9660;</span>Hidden text</div><div style="padding: 6px; margin: 0; display: none;"><p><span class="postimg"><img src="http://img163.imageshack.us/img163/3296/shotgun.png" alt="shotgun.png" /></span></p></div></div><p>Here are a few ingame screenshots of my first level (indoor objects not implemented yet):</p><div class="quotebox" style="padding: 0px;"><div onclick="var e,d,c=this.parentNode,a=c.getElementsByTagName('div')[1],b=this.getElementsByTagName('span')[0];if(a.style.display!=''){while(c.parentNode&&(!d||!e||d==e)){e=d;d=(window.getComputedStyle?getComputedStyle(c, null):c.currentStyle)['backgroundColor'];if(d=='transparent'||d=='rgba(0, 0, 0, 0)')d=e;c=c.parentNode;}a.style.display='';a.style.backgroundColor=d;b.innerHTML='&#9650;';}else{a.style.display='none';b.innerHTML='&#9660;';}" style="font-weight: bold; cursor: pointer; font-size: 0.9em;"><span style="padding: 0 5px;">&#9660;</span>Hidden text</div><div style="padding: 6px; margin: 0; display: none;"><p><span class="postimg"><img src="http://img26.imageshack.us/img26/6616/screenshot1rg.png" alt="screenshot1rg.png" /></span><br /><span class="postimg"><img src="http://img12.imageshack.us/img12/3394/screenshot2sq.png" alt="screenshot2sq.png" /></span><br /><span class="postimg"><img src="http://img12.imageshack.us/img12/4994/screenshot3nd.png" alt="screenshot3nd.png" /></span><br /><span class="postimg"><img src="http://img23.imageshack.us/img23/2514/screenshot4qo.png" alt="screenshot4qo.png" /></span><br /><span class="postimg"><img src="http://img64.imageshack.us/img64/162/screenshot5y.png" alt="screenshot5y.png" /></span></p></div></div><p>I also have a fully textured chaingun (it&#039;s animated too for the barrel to rotate):</p><div class="quotebox" style="padding: 0px;"><div onclick="var e,d,c=this.parentNode,a=c.getElementsByTagName('div')[1],b=this.getElementsByTagName('span')[0];if(a.style.display!=''){while(c.parentNode&&(!d||!e||d==e)){e=d;d=(window.getComputedStyle?getComputedStyle(c, null):c.currentStyle)['backgroundColor'];if(d=='transparent'||d=='rgba(0, 0, 0, 0)')d=e;c=c.parentNode;}a.style.display='';a.style.backgroundColor=d;b.innerHTML='&#9650;';}else{a.style.display='none';b.innerHTML='&#9660;';}" style="font-weight: bold; cursor: pointer; font-size: 0.9em;"><span style="padding: 0 5px;">&#9660;</span>Hidden text</div><div style="padding: 6px; margin: 0; display: none;"><p><span class="postimg"><img src="http://img704.imageshack.us/img704/9056/screenshot20091209at102.png" alt="screenshot20091209at102.png" /></span></p></div></div><p>And lastly here is a door that opens when you collide into it (not exported so I posted a Blender picture):</p><div class="quotebox" style="padding: 0px;"><div onclick="var e,d,c=this.parentNode,a=c.getElementsByTagName('div')[1],b=this.getElementsByTagName('span')[0];if(a.style.display!=''){while(c.parentNode&&(!d||!e||d==e)){e=d;d=(window.getComputedStyle?getComputedStyle(c, null):c.currentStyle)['backgroundColor'];if(d=='transparent'||d=='rgba(0, 0, 0, 0)')d=e;c=c.parentNode;}a.style.display='';a.style.backgroundColor=d;b.innerHTML='&#9650;';}else{a.style.display='none';b.innerHTML='&#9660;';}" style="font-weight: bold; cursor: pointer; font-size: 0.9em;"><span style="padding: 0 5px;">&#9660;</span>Hidden text</div><div style="padding: 6px; margin: 0; display: none;"><p><span class="postimg"><img src="http://img194.imageshack.us/img194/952/screenshot20091209at103.png" alt="screenshot20091209at103.png" /></span></p></div></div><p>Most of my game has been scripted so far, and I implemented the ability for ladders, crouching, melee, and other gameplay effects. So I don&#039;t have much of the artwork done.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neotyguy40)]]></author>
			<pubDate>Thu, 10 Dec 2009 03:34:31 +0000</pubDate>
			<guid>https://www.spyroforum.com/viewtopic.php?pid=306989#p306989</guid>
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