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#1 Mar 15, 2015 1:24 AM

Ulfbjörn
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Low-poly 3D art

Last edited by Ulfbjörn (Mar 15, 2015 1:25 AM)

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#2 Mar 15, 2015 2:53 AM

Stormy
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Re: Low-poly 3D art

That looks pretty accurate to me, nice!

I think maybe the difference I'm seeing is the textures look more smooth? I'm guessing that has to do with the mesh since you said you got the textures straight from the disc, but I'm even less of a graphics artist, heh.

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#3 Mar 15, 2015 10:16 AM

NeoReaper
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Re: Low-poly 3D art

My advice for the textures/models/meshes is even simple free tools like blender can smooth these meshes to remove the "jaggies".


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#4 Mar 15, 2015 3:39 PM

Ulfbjörn
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Re: Low-poly 3D art

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#5 Mar 15, 2015 4:47 PM

Sheep
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Re: Low-poly 3D art

Looking nice! My only small problem here is that the pixel interpolation of the textures removes the crispness of the textures in the original games tongue
I like the look of low-poly 3d in general... there's a certain charm to it.

How big is each "tile" on the texture?

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#6 Mar 15, 2015 6:43 PM

Ulfbjörn
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Re: Low-poly 3D art

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#7 Mar 16, 2015 10:07 AM

Sheep
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Re: Low-poly 3D art

Oh, amazing, I somehow always thought they were 64x64 tongue

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#8 Mar 16, 2015 5:22 PM

LXShadow
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Re: Low-poly 3D art

Wow, nice work! This takes me back. smile I think the main improvement would be to use tiled textures between those of the cliff's wall and its grassy top; the current ones look like they're stretching a little too high?

Also, Sheep's right! In Spyro 2 and 3, 64x64 textures are available for closely-viewable surfaces (haven't checked Spyro 1, but IIRC it's the same). Recommend using those!

Last edited by LXShadow (Mar 16, 2015 5:22 PM)

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#9 Mar 17, 2015 12:07 AM

Ulfbjörn
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Re: Low-poly 3D art

Last edited by Ulfbjörn (Mar 17, 2015 12:08 AM)

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#10 Mar 17, 2015 1:41 AM

36IStillLikeSpyro36
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Re: Low-poly 3D art

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#11 Mar 17, 2015 9:11 AM

Sheep
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Re: Low-poly 3D art

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#12 Mar 19, 2015 9:20 AM

Ulfbjörn
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Re: Low-poly 3D art

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