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#101 Aug 22, 2014 5:09 PM
- Gekoncze
- Baby Dragon
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Re: Spyroforum Fan Game - Week of June 23rd
Ah, I think I got it now
Hm, what about counting that angle for each line when creating the polygon? And based on the angle it would be wall or ground line. (I'm not sure if it would break anything though)
also in file spyro.js line 46
//Movement and collision with terrain
var speed = Math.sqrt(this.xspeed * this.xspeed + this.xspeed * this.xspeed);
last two speeds - shouldn't there be y?
Last edited by Gekoncze (Aug 22, 2014 5:18 PM)
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#102 Aug 22, 2014 5:36 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
Last edited by Sheep (Aug 23, 2014 4:53 PM)
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#103 Aug 23, 2014 7:50 PM
- Gekoncze
- Baby Dragon
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Re: Spyroforum Fan Game - Week of June 23rd
It's ok ^.^ I just didn't understand the code before, I thought it could be done using just one line like "isGround = collisionWithLevelOptimalised( ... )" or something like that.
I commited some changes added gems. I did the commit a coupple of hours after you pushed, so there is a little mess - I thought it would display only the last commit with all the changes, but it generated two commits - one for my changes and one for the merge with your changes (yay I learned how to use merge tool ^.^).
I don't know how to remove objects from the level array. (your code there seems like magic o.o, but it works great )
I don't know how to integrate gem colors with the editor.
When there is gem count, it should be rised in spyro.js in gem x spyro collision. The gem should be also removed from the array there, or just marked as 'alive = false' and then removed later at the end of the step maybe.
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#104 Aug 24, 2014 12:03 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
var x = addObjectType("Gem 1", false, false, sprGemRed, Gem);
addObjectTypeProperty(x, "value", "The value of the gem. (Should not be changed)", 1);
var x = addObjectType("Gem 2", false, false, sprGemGreen, Gem);
addObjectTypeProperty(x, "value", "The value of the gem( Should not be changed)", 2);
var x = addObjectType("Gem 5", false, false, sprGemBlue, Gem);
addObjectTypeProperty(x, "value", "The value of the gem( Should not be changed)", 5);
var x = ...
Last edited by Sheep (Aug 24, 2014 8:47 PM)
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#105 Aug 25, 2014 11:06 AM
- Ulfbjörn
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Re: Spyroforum Fan Game - Week of June 23rd
Last edited by Ulfbjörn (Aug 25, 2014 11:07 AM)
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#106 Aug 25, 2014 4:05 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
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#107 Aug 25, 2014 8:48 PM
- Spyrofan25
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Re: Spyroforum Fan Game - Week of June 23rd
Spyrofan forever
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#108 Aug 26, 2014 6:57 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
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#109 Aug 27, 2014 11:31 AM
- Gekoncze
- Baby Dragon
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Re: Spyroforum Fan Game - Week of June 23rd
Last edited by Gekoncze (Aug 27, 2014 11:33 AM)
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#110 Aug 27, 2014 12:49 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
Last edited by Sheep (Aug 27, 2014 4:38 PM)
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#111 Aug 29, 2014 5:45 PM
- Gekoncze
- Baby Dragon
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Re: Spyroforum Fan Game - Week of June 23rd
Another thing to think about: when spyro is staying, he slides down a slope even if it is only a very tiny angle. This was especially annoying with gems. Don't you know how to fix this Sheep? Maybe we could let the sliding only on slippery ground.
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#112 Aug 29, 2014 6:17 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
Yup, that annoys me too xD I do know how to fix it, I just haven't gotten around to do it yet, as I wanted to do all the Spyro sprites first, but now that I've slowed down my work on those, maybe I should just get that sliding fixed
Edit:
Fixed the sliding issue in a commit.
Last edited by Sheep (Aug 29, 2014 7:45 PM)
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#113 Aug 30, 2014 12:30 PM
- RadSpyro
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Re: Spyroforum Fan Game - Week of June 23rd
I'll be working on a basket and treasure chest sprite soon. Are there any other items that need a sprite right now?
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#114 Aug 30, 2014 12:54 PM
- Gekoncze
- Baby Dragon
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Re: Spyroforum Fan Game - Week of June 23rd
Sheep: good job
RadSpyro: gems maybe
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#115 Sep 05, 2014 3:18 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
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#116 Sep 05, 2014 6:22 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
Do you have a fire attack sprite? I was just thinking of implementing it soon ^.^
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#117 Sep 05, 2014 6:52 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
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#118 Sep 05, 2014 10:08 PM
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Re: Spyroforum Fan Game - Week of June 23rd
You could remake all of the sprites that allow Spyro to flame while being used so that they have no head, then make a head sprite for Spyro that gets placed onto him when not flaming, and another one for when he is flaming. I don't know much about making games, but in terms of design, this is all I can think of.
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#119 Sep 10, 2014 1:31 PM
- Gekoncze
- Baby Dragon
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Re: Spyroforum Fan Game - Week of June 23rd
I was thinking of improving main menu and adding pause menu. How would you like those to look like?
As for the main menu I thought it would be nice to follow the classic style with spyro and enemies doing some suff there, not sure about the sign with a logo.
Last edited by Gekoncze (Sep 10, 2014 1:37 PM)
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#120 Sep 10, 2014 2:10 PM
- Sheep
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Re: Spyroforum Fan Game - Week of June 23rd
Last edited by Sheep (Sep 10, 2014 3:38 PM)
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#121 Sep 13, 2014 1:14 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
I didn't imagine before how many sprites needs to be drawn. You're doing great with those Sheep! Are you going to put them in the game when they're all done or you're going to test some of them soon?
I added pause menu.
How are we going to make the player save the game? Will it print some code like the editor does?
As for the fire attack head problem, we'll try and see. Maybe there would be needed one only for spyro standing, because that would look most weird if only flame appeared in front of him. As I imagine it when spyro moves, it does not look so weird, but maybe it's just my imagination helping it a bit We might also go with Flapjacks idea.
Last edited by Gekoncze (Sep 13, 2014 1:19 PM)
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#122 Sep 13, 2014 2:55 PM
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Re: Spyroforum Fan Game - Week of June 23rd
Last edited by Sheep (Sep 14, 2014 7:41 PM)
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#123 Sep 19, 2014 4:26 PM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
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#124 Sep 19, 2014 10:50 PM
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Re: Spyroforum Fan Game - Week of June 23rd
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#125 Sep 20, 2014 8:30 AM
- Gekoncze
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Re: Spyroforum Fan Game - Week of June 23rd
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